{"id":1443,"date":"2019-01-17T20:25:12","date_gmt":"2019-01-17T19:25:12","guid":{"rendered":"https:\/\/www.hwlegend.tech\/manguste\/?p=1443"},"modified":"2019-03-23T15:20:00","modified_gmt":"2019-03-23T14:20:00","slug":"causa-tempi-di-sviluppo-molto-lunghi-sono-stati-escusi-molti-boss-fight-su-god-of-war","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/causa-tempi-di-sviluppo-molto-lunghi-sono-stati-escusi-molti-boss-fight-su-god-of-war\/","title":{"rendered":"Causa tempi di sviluppo molto lunghi sono stati escusi molti boss-fight dal gioco finale di God of War"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1447\" src=\"https:\/\/www.hwlegend.tech\/manguste\/wp-content\/uploads\/sites\/2\/2019\/01\/Logo-God-of-War.png\" alt=\"\" width=\"200\" height=\"41\" \/>In base all&#8217;intervista rilasciata da <strong>Cory Barlog<\/strong> dei <strong>Santa Monica Studi<\/strong>o, Game Director il gioco God of War avrebbe dovuto includere molti pi\u00f9 boss di quelli presenti nell&#8217;edizione finale dell&#8217;ultima fatica di Kratos.<\/p>\n<hr \/>\n<p style=\"text-align: center\"><strong><span style=\"color: #ff0000\">Sono stati escusi molti boss-fight su God of War causa tempi di sviluppo molto lunghi!<\/span><\/strong><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/manguste\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-1448\" src=\"https:\/\/www.hwlegend.tech\/manguste\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-1024x693.jpg\" alt=\"\" width=\"1024\" height=\"693\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-1024x693.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-300x203.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-768x520.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Secondo quanto dichiarato da Cory Barlog dei Santa Monica Studio, Game Director il gioco God of War avrebbe dovuto includere molti pi\u00f9 boss di quelli presenti nell&#8217;edizione finale dell&#8217;ultima fatica di Kratos.<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/manguste\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-Wa-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-1452\" src=\"https:\/\/www.hwlegend.tech\/manguste\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-Wa-1-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-Wa-1-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-Wa-1-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-Wa-1-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-Wa-1.jpg 2000w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>In definitiva, Il team di sviluppo aveva previsto l&#8217;inserimento di un maggior numero di boss-fight, tuttavia durante lo sviluppo del titolo \u00e8 emerso quanto fosse difficoltoso progettare ogni singolo scontro. Barlog ha infatti svelato che l&#8217;intenzione iniziale fosse quella di realizzare un gioco ancor pi\u00f9 ambizioso e carico di combattimenti contro avversari colossali, ma procedendo con i lavori ci si \u00e8 resi conto di come questi fossero fuori portata.<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/manguste\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-1453\" src=\"https:\/\/www.hwlegend.tech\/manguste\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-2-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-2-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-2-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-2-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2019\/01\/God-of-War-2.jpg 2000w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Uno dei principali motivi che hanno portato al ridimensionamento riguarda le tempistiche necessarie alla programmazione delle boss fight e l&#8217;elevato numero di persone coinvolte. A quanto pare, il combattimento pi\u00f9 problematico \u00e8 stato completato in ben 18 mesi di lavoro, con il supporto di un team composto da 30 programmatori. Santa Monica si \u00e8 quindi resa conto di non poter andare oltre, dal momento che queste tempistiche sono simili a quelle adottate per lo sviluppo di un gioco completo, rendendo palese la necessita di dover a malincuore, tagliare molti boss aggiuntivi.<\/p>\n<p><iframe loading=\"lazy\" title=\"Directing God of War with Cory Barlog\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/FQQh8L1Rf7g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Tra le altre curiosit\u00e0 \u00e8 emerso il fatto che le battaglie con i Troll non fossero state concepite inizialmente come boss-fight e che lo stesso Barlog avesse in mente molte idee ambiziose per una possibile espansione, anche queste poi levata a causa dei limiti imposti da Sony. Chiss\u00e0 che queste non vengano riprese in un gioco futuro.<\/p>\n<hr \/>\n<p>[amazon_link asins=&#8217;B07984YN3H&#8217; template=&#8217;ProductGrid&#8217; store=&#8217;hwl-games-21&#8242; marketplace=&#8217;IT&#8217; link_id=&#8217;c56b4897-7c10-4d8f-97ba-e7eb4f274ec7&#8242;]<\/p>\n<hr \/>\n<p>Non ci resta che attendere sviluppi sulla vicenda.<\/p>\n<hr \/>\n<p style=\"text-align: center\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In base all&#8217;intervista rilasciata da Cory Barlog dei Santa Monica Studio, Game Director il gioco God of War avrebbe dovuto includere molti pi\u00f9 boss di quelli presenti nell&#8217;edizione finale dell&#8217;ultima fatica di Kratos. Sono stati escusi molti boss-fight su God of War causa tempi di sviluppo molto lunghi! Secondo quanto dichiarato da Cory Barlog dei [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1446,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-1443","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Causa tempi di sviluppo molto lunghi sono stati escusi molti boss-fight dal gioco finale di God of War - HW Legend Games<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hwlegend.tech\/games\/news\/causa-tempi-di-sviluppo-molto-lunghi-sono-stati-escusi-molti-boss-fight-su-god-of-war\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Causa tempi di sviluppo molto lunghi sono stati escusi molti boss-fight dal gioco finale di God of War - HW Legend Games\" \/>\n<meta property=\"og:description\" content=\"In base all&#8217;intervista rilasciata da Cory Barlog dei Santa Monica Studio, Game Director il gioco God of War avrebbe dovuto includere molti pi\u00f9 boss di quelli presenti nell&#8217;edizione finale dell&#8217;ultima fatica di Kratos. Sono stati escusi molti boss-fight su God of War causa tempi di sviluppo molto lunghi! 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Sono stati escusi molti boss-fight su God of War causa tempi di sviluppo molto lunghi! 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