{"id":26388,"date":"2023-08-22T19:11:52","date_gmt":"2023-08-22T17:11:52","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=26388"},"modified":"2023-08-22T19:11:52","modified_gmt":"2023-08-22T17:11:52","slug":"nvidia-annuncia-le-dlss-3-5-con-ray-reconstruction-il-cui-debutto-e-previsto-entro-questo-autunno","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/nvidia-annuncia-le-dlss-3-5-con-ray-reconstruction-il-cui-debutto-e-previsto-entro-questo-autunno\/","title":{"rendered":"NVIDIA annuncia le DLSS 3.5 con Ray Reconstruction, il cui debutto \u00e8 previsto entro questo autunno"},"content":{"rendered":"<hr \/>\n<p>Sebbene ad oggi non ci siano stati aggiornamenti riguardanti AMD FSR3 e XeSS che diventa open source, <strong>NVIDIA<\/strong> ha deciso comunque di procedere con i suoi piani riguardanti lo sviluppo delle sue <a href=\"https:\/\/www.hwlegend.tech\/videorecensioni\/guide-e-approfondimenti\/nvidia-dlss-3-vale-la-pena-puntare-tutto-sulle-tecnologie\/\" target=\"_blank\" rel=\"noopener\">DLSS<\/a> (Deep Learning Super Sampling).<\/p>\n<p>Questo algoritmo basato sull&#8217;intelligenza artificiale \u00e8 stato sottoposto a quattro rilasci significativi fino ad oggi: DLSS1 (marzo 2020), DLSS 2.3 (novembre 2021), DLSS 3 (ottobre 2022) e DLSS 3.1 (gennaio 2023).<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183896\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-1024x573.jpg\" alt=\"\" width=\"1024\" height=\"573\" \/><\/a><\/p>\n<p>L&#8217;aggiornamento pi\u00f9 recente sembra essere focalizzato sul miglioramento del ray tracing.<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183899\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-1-1024x536.jpg\" alt=\"\" width=\"1024\" height=\"536\" \/><\/a><\/p>\n<p>La tecnologia <strong>Deep Learning Super-Sampling<\/strong> (<strong>DLSS<\/strong>) di <strong>NVIDIA<\/strong> ha aperto la strada al concetto di grafica neurale basata sull\u2019intelligenza artificiale. Ad oggi viene sfruttata in 216 titoli e l\u2019elenco \u00e8 in continua crescita. Con le ultime soluzioni grafiche basate su architettura <strong>Ada Lovelace<\/strong> debutta anche la terza generazione del DLSS, il cui supporto \u00e8 indicato come esclusivo; ci\u00f2 significa che tutte le GPU precedenti alla serie <strong>RTX 40<\/strong> continueranno a fare uso del DLSS di prima e seconda generazione.<\/p>\n<p>Anche la nuova tecnologia <strong>DLSS 3<\/strong> si basa sull\u2019<strong>AI Super Resolution<\/strong>, che esegue il rendering interno utilizzando pixel a risoluzione inferiore e utilizza algoritmi l\u2019intelligenza artificiale per produrre immagini a risoluzione pi\u00f9 elevata e nitide al fine di migliorare notevolmente le prestazioni rispetto al tradizionale rendering grafico basato sulla rasterizzazione, ma presenta delle interessanti novit\u00e0.<\/p>\n<p>Negli ultimi quattro anni, la divisione <strong>Applied Deep Learning Research<\/strong> di <strong>NVIDIA<\/strong> ha sviluppato una particolare tecnica di generazione dell\u2019immagine, denominata per l\u2019appunto <strong>AI Frame Generation<\/strong>, che combina la stima del flusso ottico (<strong>Optical Flow<\/strong>) con il <strong>DLSS<\/strong> allo scopo di migliorare l\u2019esperienza di gioco.<\/p>\n<p>In altre parole, l\u2019ultima revisione del <strong>Deep Learning Super-Sampling<\/strong> sfrutta l\u2019intelligenza artificiale per generare fotogrammi e inserirli con accuratezza tra i frame renderizzati, migliorando il frame rate e offrendo un\u2019esperienza di gioco pi\u00f9 fluida. Il nostro Davide, nel video che segue, ci spiega in maniera dettagliata, i <strong>Pro<\/strong> e gli eventuali <strong>Contro<\/strong> della tecnologia <strong>DLSS 3<\/strong>.<\/p>\n<p><iframe loading=\"lazy\" title=\"NVIDIA DLSS 3: VALE LA PENA PUNTARE TUTTO SULLE TECNOLOGIE?\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/qJ1Xv0HcDG8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Le nuove <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/nvidia-dlss-3-5-ray-reconstruction\/\" target=\"_blank\" rel=\"noopener\">DLSS 3.5<\/a> si concentrano sulla ricostruzione dei raggi (Tracing) (RR), offrendo un&#8217;esperienza visiva decisamente migliorata rispetto alle tradizionali tecniche di denoising. NVIDIA afferma che Ray Reconstruction \u00e8 stato sviluppato su una quantit\u00e0 di dati cinque volte superiore rispetto a DLSS3.<\/p>\n<p><iframe loading=\"lazy\" title=\"NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/sGKCrcNsVzo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>La tecnologia Ray Reconstruction \u00e8 in grado di incorporare: dati aggiuntivi di gioco, agglomerare motori software, riconoscere vari effetti di ray tracing, distinguere tra pixel temporali e spaziali buoni e cattivi e preservare i dati ad alta frequenza per l&#8217;upscaling.<\/p>\n<p><iframe loading=\"lazy\" title=\"Portal with RTX | Ray Reconstruction Off\/On Comparison\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/M9yHtS8EoFg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183900\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-2-1024x577.jpg\" alt=\"\" width=\"1024\" height=\"577\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183901\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-3-1024x575.jpg\" alt=\"\" width=\"1024\" height=\"575\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-4-scaled.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183905\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-4-1024x576.webp\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/p>\n<p>\u00c8 stato riscontrato che l&#8217;utilizzo della denoising elimina i dati essenziali richiesti per l&#8217;upscaling, portando a una perdita di dati di colore durante la denoising e il successivo upscaling. Inoltre, i metodi tradizionali possono produrre effetti di illuminazione imprecisi a causa dell&#8217;accumulo di pixel dei fotogrammi precedenti, che spesso risultano delle immagini fantasma.<\/p>\n<p>I denoiser contribuiscono anche a un\u2019illuminazione globale inferiore alla media e a riflessi di qualit\u00e0 inferiore, poich\u00e9 non ci sono dati sufficienti per l\u2019interpolazione. Questo non sar\u00e0 il caso di Ray Reconstruction, che \u00e8 la caratteristica principale dell&#8217;aggiornamento DLSS 3.5.<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-5-scaled.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183909\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-5-1024x543.webp\" alt=\"\" width=\"1024\" height=\"543\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183910\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2023\/08\/NVIDIA-annuncia-le-DLSS-3.5-con-Ray-Reconstruction-che-sara-rilasciato-questo-autunno-6-1024x546.jpg\" alt=\"\" width=\"1024\" height=\"546\" \/><\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"Cyberpunk 2077: Phantom Liberty | 4K DLSS 3.5 Gameplay Reveal\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/oMCC9TgsCDY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>NVIDIA ha confermato che le nuove DLSS 3.5 faranno il loro debutto in autunno \u00e8 sar\u00e0 presente nei titoli come Cyberpunk 2077: Phantom Liberty, Portal with RTX e Alan Wake 2.<\/p>\n<p><iframe loading=\"lazy\" title=\"Cyberpunk 2077 | DLSS Off \/ DLSS 2 \/ DLSS 3 \/ DLSS 3.5 Comparison\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/HQdzWgiUy8w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Inoltre, sar\u00e0 disponibile nella piattaforma NVIDIA Omniverse, Chaos Vantage e Rendering D5. La tecnologia &#8220;RR&#8221; funzioner\u00e0 su tutte le GPU RTX.<\/p>\n<hr \/>\n<p style=\"text-align: center\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"120\"\r\n\t            data-created=\"1692731512\"\r\n\t            data-title=\"NVIDIA annuncia le DLSS 3.5 con Ray Reconstruction, il cui debutto \u00e8 previsto entro questo autunno\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Sebbene ad oggi non ci siano stati aggiornamenti riguardanti AMD FSR3 e XeSS che diventa open source, NVIDIA ha deciso comunque di procedere con i suoi piani riguardanti lo sviluppo delle sue DLSS (Deep Learning Super Sampling). Questo algoritmo basato sull&#8217;intelligenza artificiale \u00e8 stato sottoposto a quattro rilasci significativi fino ad oggi: DLSS1 (marzo 2020), [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":26391,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-26388","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NVIDIA annuncia le DLSS 3.5 con Ray Reconstruction, il cui debutto \u00e8 previsto entro questo autunno - HW Legend Games<\/title>\n<meta name=\"description\" content=\"Alla Gamescom, NVIDIA ha ufficialmente annuncia le nuove DLSS 3.5 con Ray Reconstruction, il cui debutto \u00e8 previsto entro questo autunno..\" \/>\n<meta name=\"robots\" content=\"index, follow, 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