{"id":31553,"date":"2025-06-21T14:24:09","date_gmt":"2025-06-21T12:24:09","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=31553"},"modified":"2025-07-13T14:53:29","modified_gmt":"2025-07-13T12:53:29","slug":"monster-hunter-wilds-laggiornamento-ver-1-020-porta-dlss-4-fsr-4-e-ottimizzazioni-vram-su-pc","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/monster-hunter-wilds-laggiornamento-ver-1-020-porta-dlss-4-fsr-4-e-ottimizzazioni-vram-su-pc\/","title":{"rendered":"Monster Hunter Wilds: L\u2019aggiornamento Ver.1.020 porta DLSS 4, FSR 4 e ottimizzazioni VRAM su PC"},"content":{"rendered":"<hr \/>\n<p data-start=\"210\" data-end=\"687\"><strong>Capcom<\/strong> ha <a href=\"https:\/\/info.monsterhunter.com\/wilds\/update\/en-uk\/Ver.1.020.00.00.html\" target=\"_blank\" rel=\"noopener\">rilasciato<\/a> l\u2019aggiornamento <strong data-start=\"247\" data-end=\"266\">Ver.1.020.00.00<\/strong> per Monster Hunter Wilds, introducendo nuovi contenuti, mostri ed equipaggiamenti, ma soprattutto portando <strong data-start=\"376\" data-end=\"428\">novit\u00e0 tecniche significative per la versione PC<\/strong>.<\/p>\n<p data-start=\"210\" data-end=\"687\">In particolare, l\u2019update mira a migliorare l\u2019esperienza su <strong data-start=\"489\" data-end=\"534\">sistemi con memoria video (VRAM) limitata<\/strong> e introduce il supporto nativo a <strong data-start=\"568\" data-end=\"585\">Nvidia DLSS 4<\/strong> e <strong data-start=\"588\" data-end=\"601\">AMD FSR 4<\/strong>, due delle tecnologie di upscaling e generazione frame pi\u00f9 avanzate disponibili oggi.<\/p>\n<p data-start=\"210\" data-end=\"687\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/06\/Monster-Hunter-Wilds-laggiornamento-Ver.1.020-porta-DLSS-4-FSR-4-e-ottimizzazioni-VRAM-su-PC.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-31555\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/06\/Monster-Hunter-Wilds-laggiornamento-Ver.1.020-porta-DLSS-4-FSR-4-e-ottimizzazioni-VRAM-su-PC-1024x614.jpg\" alt=\"\" width=\"1024\" height=\"614\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/06\/Monster-Hunter-Wilds-laggiornamento-Ver.1.020-porta-DLSS-4-FSR-4-e-ottimizzazioni-VRAM-su-PC-1024x614.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/06\/Monster-Hunter-Wilds-laggiornamento-Ver.1.020-porta-DLSS-4-FSR-4-e-ottimizzazioni-VRAM-su-PC-300x180.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/06\/Monster-Hunter-Wilds-laggiornamento-Ver.1.020-porta-DLSS-4-FSR-4-e-ottimizzazioni-VRAM-su-PC-768x461.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/06\/Monster-Hunter-Wilds-laggiornamento-Ver.1.020-porta-DLSS-4-FSR-4-e-ottimizzazioni-VRAM-su-PC.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p data-start=\"689\" data-end=\"769\"><strong data-start=\"694\" data-end=\"769\">Ottimizzazione dell\u2019uso della VRAM: pi\u00f9 accessibilit\u00e0 per GPU mid-range<\/strong><\/p>\n<hr \/>\n<p data-start=\"771\" data-end=\"1187\">Una delle modifiche pi\u00f9 importanti riguarda la gestione della VRAM: l\u2019engine del gioco \u00e8 stato aggiornato con <strong data-start=\"881\" data-end=\"931\">ottimizzazioni al sistema di texture streaming<\/strong>, che riducono il consumo complessivo di memoria video.<\/p>\n<p data-start=\"771\" data-end=\"1187\">Questo aggiornamento \u00e8 particolarmente rilevante per i giocatori con <strong data-start=\"1056\" data-end=\"1090\">schede grafiche da 8 GB o meno<\/strong>, che finora riscontravano gravi problemi di prestazioni anche con impostazioni grafiche ridotte.<\/p>\n<p data-start=\"1189\" data-end=\"1348\">Capcom ha inoltre migliorato il <strong data-start=\"1221\" data-end=\"1265\">contatore di utilizzo stimato della VRAM<\/strong>, rendendolo pi\u00f9 accurato e utile nella configurazione delle impostazioni grafiche.<\/p>\n<hr \/>\n<p data-start=\"1350\" data-end=\"1421\"><strong data-start=\"1355\" data-end=\"1421\">Arrivano DLSS 4 e FSR 4: upscaling e Frame Generation separati<\/strong><\/p>\n<hr \/>\n<p data-start=\"1423\" data-end=\"1748\">L\u2019integrazione di <strong data-start=\"1441\" data-end=\"1458\">Nvidia DLSS 4<\/strong> e <strong data-start=\"1461\" data-end=\"1474\">AMD FSR 4<\/strong> rappresenta un altro passo importante. Queste tecnologie permettono non solo il <strong data-start=\"1555\" data-end=\"1608\">miglioramento delle prestazioni tramite upscaling<\/strong>, ma anche l\u2019utilizzo della <strong data-start=\"1636\" data-end=\"1656\">Frame Generation<\/strong>, una tecnica che genera frame intermedi per aumentare la fluidit\u00e0 complessiva del gameplay.<\/p>\n<p data-start=\"1750\" data-end=\"2150\">Con l\u2019update 1.020, \u00e8 ora possibile <strong data-start=\"1786\" data-end=\"1857\">separare le impostazioni di upscaling da quelle di Frame Generation<\/strong>, offrendo una <strong data-start=\"1872\" data-end=\"1897\">maggiore flessibilit\u00e0<\/strong>: per esempio, si pu\u00f2 utilizzare <strong data-start=\"1930\" data-end=\"1954\">DLSS per l\u2019upscaling<\/strong> e <strong data-start=\"1957\" data-end=\"1993\">FSR per la generazione dei frame<\/strong>, e viceversa. Il supporto al <strong data-start=\"2023\" data-end=\"2054\">DLSS Multi Frame Generation<\/strong> migliora ulteriormente la stabilit\u00e0 e l\u2019efficienza delle prestazioni su GPU compatibili Nvidia.<\/p>\n<hr \/>\n<p data-start=\"2152\" data-end=\"2221\"><strong data-start=\"2157\" data-end=\"2221\">La situazione su Steam: critica, ma in leggero miglioramento<\/strong><\/p>\n<hr \/>\n<p data-start=\"2223\" data-end=\"2493\">Nonostante le novit\u00e0, la situazione generale del gioco su PC rimane delicata. <em data-start=\"2301\" data-end=\"2323\">Monster Hunter Wilds<\/em> continua a ricevere <strong data-start=\"2344\" data-end=\"2391\">recensioni \u201cEstremamente negative\u201d su Steam<\/strong>, principalmente a causa di problemi di ottimizzazione e prestazioni scarse anche su hardware moderno.<\/p>\n<p data-start=\"2495\" data-end=\"2874\">L\u2019aggiornamento non introduce ottimizzazioni su larga scala al motore o miglioramenti al frame pacing, quindi gli utenti non dovrebbero aspettarsi un salto di qualit\u00e0 sostanziale nel frame rate medio. Tuttavia, la <strong data-start=\"2709\" data-end=\"2739\">riduzione dell\u2019uso di VRAM<\/strong> e l\u2019aggiunta delle <strong data-start=\"2759\" data-end=\"2782\">tecnologie DLSS\/FSR<\/strong> rappresentano segnali incoraggianti di un impegno nel migliorare l\u2019esperienza PC nel tempo.<\/p>\n<hr \/>\n<p data-start=\"2876\" data-end=\"2896\"><strong data-start=\"2881\" data-end=\"2896\">Conclusione<\/strong><\/p>\n<hr \/>\n<p data-start=\"2898\" data-end=\"3401\">L\u2019aggiornamento Ver.1.020.00.00 \u00e8 un passo tecnico nella giusta direzione, ma <em data-start=\"2976\" data-end=\"2998\">Monster Hunter Wilds<\/em> ha ancora molta strada da fare per essere considerato ben ottimizzato su PC.<\/p>\n<p data-start=\"2898\" data-end=\"3401\">L\u2019integrazione diretta delle tecnologie DLSS 4 e FSR 4, prima utilizzabili solo tramite override driver, \u00e8 una novit\u00e0 importante che potrebbe fare la differenza per i giocatori con GPU di fascia media o alta. Resta da vedere se Capcom continuer\u00e0 su questa strada con ulteriori patch mirate alle prestazioni nei prossimi mesi.<\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"2898\" data-end=\"3401\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"giochi-pc,news\" \r\n\t            data-modified=\"120\"\r\n\t            data-created=\"1750515849\"\r\n\t            data-title=\"Monster Hunter Wilds: L\u2019aggiornamento Ver.1.020 porta DLSS 4, FSR 4 e ottimizzazioni VRAM su PC\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Capcom ha rilasciato l\u2019aggiornamento Ver.1.020.00.00 per Monster Hunter Wilds, introducendo nuovi contenuti, mostri ed equipaggiamenti, ma soprattutto portando novit\u00e0 tecniche significative per la versione PC. In particolare, l\u2019update mira a migliorare l\u2019esperienza su sistemi con memoria video (VRAM) limitata e introduce il supporto nativo a Nvidia DLSS 4 e AMD FSR 4, due delle tecnologie [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":31559,"comment_status":"open","ping_status":"closed","sticky":true,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,5],"class_list":["post-31553","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-giochi-pc","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Monster Hunter Wilds: L\u2019aggiornamento Ver.1.020 porta DLSS 4, FSR 4 e ottimizzazioni VRAM su PC - HW Legend Games<\/title>\n<meta name=\"description\" content=\"Monster Hunter Wilds si aggiorna: meno uso di VRAM su PC, supporto nativo a DLSS 4 e FSR 4, ma i problemi di performance restano.\" \/>\n<meta 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