{"id":32301,"date":"2025-10-09T19:19:24","date_gmt":"2025-10-09T17:19:24","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=32301"},"modified":"2025-10-09T19:19:24","modified_gmt":"2025-10-09T17:19:24","slug":"project-amethyst-amd-e-sony-svelano-il-futuro-dellia-nei-videogiochi","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/project-amethyst-amd-e-sony-svelano-il-futuro-dellia-nei-videogiochi\/","title":{"rendered":"Project Amethyst: AMD e Sony svelano il futuro dell\u2019IA nei videogiochi"},"content":{"rendered":"<hr \/>\n<p data-start=\"185\" data-end=\"672\"><strong data-start=\"185\" data-end=\"192\">AMD<\/strong> ha <a href=\"https:\/\/x.com\/AMD\/status\/1976273938528272545\" target=\"_blank\" rel=\"noopener\">recentemente pubblicato<\/a> un nuovo video che vede protagonisti <a href=\"https:\/\/x.com\/JackMHuynh\/status\/1976272374543630842\" target=\"_blank\" rel=\"noopener\">Jack Huynh<\/a>, Vicepresidente Senior e General Manager del Computing and Graphics Group di AMD, e <strong data-start=\"356\" data-end=\"370\">Mark Cerny<\/strong>, Lead System Architect di <strong data-start=\"397\" data-end=\"414\">PlayStation 5<\/strong> e della futura <strong data-start=\"430\" data-end=\"451\">PlayStation 5 Pro<\/strong> per <strong data-start=\"456\" data-end=\"490\">Sony Interactive Entertainment<\/strong>.<\/p>\n<p data-start=\"185\" data-end=\"672\">Il dialogo ha svelato <strong data-start=\"514\" data-end=\"534\">Project Amethyst<\/strong>, un ambizioso progetto congiunto che punta a integrare tecnologie basate sul machine learning nei futuri sistemi di rendering e gameplay.<\/p>\n<p data-start=\"674\" data-end=\"1024\">Questa iniziativa rappresenta un passo strategico verso l\u2019evoluzione dell&#8217;intrattenimento interattivo, fondendo <strong data-start=\"786\" data-end=\"805\">hardware custom<\/strong> con soluzioni <strong data-start=\"820\" data-end=\"833\">AI-driven<\/strong> per offrire esperienze grafiche e prestazionali sempre pi\u00f9 avanzate. Al centro del progetto ci sono tre innovazioni chiave: <strong data-start=\"958\" data-end=\"975\">Neural Arrays<\/strong>, <strong data-start=\"977\" data-end=\"995\">Radiance Cores<\/strong> e <strong data-start=\"998\" data-end=\"1023\">Universal Compression<\/strong>.<\/p>\n<p data-start=\"674\" data-end=\"1024\"><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2025\/10\/Project-Amethyst-AMD-e-Sony-svelano-il-futuro-dellIA-nei-videogiochi.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-215311\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2025\/10\/Project-Amethyst-AMD-e-Sony-svelano-il-futuro-dellIA-nei-videogiochi-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/p>\n<hr data-start=\"1026\" data-end=\"1029\" \/>\n<p data-start=\"1031\" data-end=\"1087\"><strong data-start=\"1035\" data-end=\"1087\">Neural Arrays: compute unit in sinergia per l\u2019AI<\/strong><\/p>\n<hr \/>\n<p data-start=\"1089\" data-end=\"1481\">La tecnologia <strong data-start=\"1103\" data-end=\"1120\">Neural Arrays<\/strong> rappresenta un&#8217;evoluzione architetturale significativa: invece di operare come blocchi isolati, le compute unit della GPU possono ora cooperare come un&#8217;unica entit\u00e0 logica focalizzata sul calcolo AI. Questo approccio distribuito e collaborativo consente l&#8217;esecuzione di <strong data-start=\"1391\" data-end=\"1436\">modelli di machine learning pi\u00f9 complessi<\/strong>, con minore overhead e maggiore scalabilit\u00e0.<\/p>\n<p data-start=\"1483\" data-end=\"1710\">In ambito <strong data-start=\"1493\" data-end=\"1513\">neural rendering<\/strong>, tale architettura apre a nuovi scenari in termini di efficienza energetica e qualit\u00e0 visiva, consentendo di realizzare effetti visivi avanzati con maggiore fluidit\u00e0 e minori costi computazionali.<\/p>\n<p data-start=\"1483\" data-end=\"1710\"><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2025\/10\/Project-Amethyst-AMD-e-Sony-svelano-il-futuro-dellIA-nei-videogiochi-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-215312\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2025\/10\/Project-Amethyst-AMD-e-Sony-svelano-il-futuro-dellIA-nei-videogiochi-1-1024x658.jpg\" alt=\"\" width=\"1024\" height=\"658\" \/><\/a><\/p>\n<p data-start=\"1483\" data-end=\"1710\"><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2025\/10\/Project-Amethyst-AMD-e-Sony-svelano-il-futuro-dellIA-nei-videogiochi-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-215313\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2025\/10\/Project-Amethyst-AMD-e-Sony-svelano-il-futuro-dellIA-nei-videogiochi-2-1024x681.jpg\" alt=\"\" width=\"1024\" height=\"681\" \/><\/a><\/p>\n<hr data-start=\"1712\" data-end=\"1715\" \/>\n<p data-start=\"1717\" data-end=\"1777\"><strong data-start=\"1721\" data-end=\"1777\">Radiance Cores: ray tracing e path tracing unificati<\/strong><\/p>\n<hr \/>\n<p data-start=\"1779\" data-end=\"2082\">I nuovi <strong data-start=\"1787\" data-end=\"1805\">Radiance Cores<\/strong> introducono un <strong data-start=\"1821\" data-end=\"1849\">blocco hardware dedicato<\/strong> per la gestione del <strong data-start=\"1870\" data-end=\"1894\">trasporto della luce<\/strong>. Questa unit\u00e0 \u00e8 progettata per eseguire <strong data-start=\"1935\" data-end=\"1950\">ray tracing<\/strong> e <strong data-start=\"1953\" data-end=\"1969\">path tracing<\/strong> in tempo reale, liberando la GPU dal carico legato a queste operazioni e lasciandola concentrarsi sullo shading.<\/p>\n<p data-start=\"2084\" data-end=\"2399\">Il risultato \u00e8 una pipeline di rendering pi\u00f9 <strong data-start=\"2129\" data-end=\"2163\">pulita, efficiente e scalabile<\/strong>, pensata per la prossima generazione di videogiochi fotorealistici. Le Radiance Cores promettono prestazioni di illuminazione nettamente superiori, portando la resa visiva a un livello finora riservato a produzioni cinematiche offline.<\/p>\n<hr data-start=\"2401\" data-end=\"2404\" \/>\n<p data-start=\"2406\" data-end=\"2465\"><strong data-start=\"2410\" data-end=\"2465\">Universal Compression: efficienza nei dati, ovunque<\/strong><\/p>\n<hr \/>\n<p data-start=\"2467\" data-end=\"2795\">A completare il quadro troviamo <strong data-start=\"2499\" data-end=\"2524\">Universal Compression<\/strong>, una tecnologia che comprime dinamicamente <strong data-start=\"2568\" data-end=\"2623\">qualsiasi tipo di dato in transito verso la memoria<\/strong>, non solo le texture. Questo consente una significativa riduzione dell&#8217;<strong data-start=\"2695\" data-end=\"2728\">utilizzo della banda passante<\/strong>, mantenendo alta la qualit\u00e0 e migliorando l&#8217;efficienza energetica.<\/p>\n<p data-start=\"2797\" data-end=\"3049\">In pratica, Universal Compression consente frame rate pi\u00f9 elevati, una maggiore ricchezza di dettaglio visivo e un utilizzo pi\u00f9 intelligente delle risorse hardware \u2013 tutti elementi fondamentali in contesti ad alte prestazioni come il gaming 4K o la VR.<\/p>\n<hr data-start=\"3051\" data-end=\"3054\" \/>\n<p data-start=\"3056\" data-end=\"3128\"><strong data-start=\"3060\" data-end=\"3128\">Tecnologie in arrivo: FSR 4, UDNA e la nuova generazione console<\/strong><\/p>\n<hr \/>\n<p data-start=\"3130\" data-end=\"3438\">Anche se queste innovazioni rimangono, per ora, in fase di simulazione e test, <strong data-start=\"3209\" data-end=\"3236\">il futuro non \u00e8 lontano<\/strong>. Sony ha gi\u00e0 annunciato che <strong data-start=\"3265\" data-end=\"3286\">PlayStation 5 Pro<\/strong>, attesa per il 2026, integrer\u00e0 completamente la tecnologia <strong data-start=\"3346\" data-end=\"3379\">FidelityFX Super Resolution 4<\/strong> di AMD, migliorando drasticamente il sistema di upscaling.<\/p>\n<p data-start=\"3440\" data-end=\"3843\">Sul fronte architetturale, AMD ha confermato che la prossima generazione di console <strong data-start=\"3524\" data-end=\"3539\">PlayStation<\/strong> e <strong data-start=\"3542\" data-end=\"3550\">Xbox<\/strong> sar\u00e0 alimentata da GPU basate su architettura <strong data-start=\"3597\" data-end=\"3605\">UDNA<\/strong>, successore di RDNA 4. Secondo le indiscrezioni, UDNA offrir\u00e0 un incremento del <strong data-start=\"3686\" data-end=\"3722\">20% in performance raster per CU<\/strong> rispetto a RDNA 4 e <strong data-start=\"3743\" data-end=\"3790\">il doppio delle prestazioni nel ray tracing<\/strong>, mantenendo costanti gli altri parametri di sistema.<\/p>\n<hr data-start=\"3845\" data-end=\"3848\" \/>\n<p data-start=\"3850\" data-end=\"3900\"><strong data-start=\"3854\" data-end=\"3900\">Conclusione: l\u2019alba dell\u2019AI-powered Gaming<\/strong><\/p>\n<hr \/>\n<p data-start=\"3902\" data-end=\"4340\">Project Amethyst rappresenta una <strong data-start=\"3935\" data-end=\"3953\">svolta epocale<\/strong> nel modo in cui le GPU vengono progettate, segnando il passaggio da semplici motori grafici a <strong data-start=\"4048\" data-end=\"4076\">piattaforme intelligenti<\/strong>, capaci di apprendere e adattarsi.<\/p>\n<p data-start=\"3902\" data-end=\"4340\">AMD e Sony stanno tracciando un percorso chiaro verso una nuova generazione di videogiochi, in cui <strong data-start=\"4211\" data-end=\"4283\">intelligenza artificiale, efficienza computazionale e fedelt\u00e0 visiva<\/strong> si fondono per ridefinire l\u2019intrattenimento interattivo.<\/p>\n<p data-start=\"4342\" data-end=\"4399\">Il futuro \u00e8 in fase di rendering \u2013 ed \u00e8 alimentato da AI.<\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"From Project Amethyst to the Future of Play: AMD and Sony Interactive Entertainment\u2019s Shared Vision\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/ItXPvGrI6gY?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.hwlegend.tech\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"3561\" data-end=\"3911\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"120\"\r\n\t            data-created=\"1760037564\"\r\n\t            data-title=\"Project Amethyst: AMD e Sony svelano il futuro dell\u2019IA nei videogiochi\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>AMD ha recentemente pubblicato un nuovo video che vede protagonisti Jack Huynh, Vicepresidente Senior e General Manager del Computing and Graphics Group di AMD, e Mark Cerny, Lead System Architect di PlayStation 5 e della futura PlayStation 5 Pro per Sony Interactive Entertainment. Il dialogo ha svelato Project Amethyst, un ambizioso progetto congiunto che punta [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":32303,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-32301","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Project Amethyst: AMD e Sony svelano il futuro dell\u2019IA nei videogiochi - HW Legend Games<\/title>\n<meta name=\"description\" content=\"AMD e Sony svelano Project Amethyst: AI, ray tracing e compressione avanzata per rivoluzionare la prossima generazione di videogiochi.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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