{"id":32528,"date":"2025-10-21T16:08:34","date_gmt":"2025-10-21T14:08:34","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=32528"},"modified":"2025-10-21T16:08:44","modified_gmt":"2025-10-21T14:08:44","slug":"playstation-6-sony-punta-su-hardware-intelligente-non-solo-piu-potente","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/playstation-6-sony-punta-su-hardware-intelligente-non-solo-piu-potente\/","title":{"rendered":"PlayStation 6: Sony punta su hardware \u201cintelligente\u201d, non solo pi\u00f9 potente"},"content":{"rendered":"<hr \/>\n<p data-start=\"92\" data-end=\"559\">Il mercato dell\u2019hardware sta attraversando una fase complessa: la produzione di chip all\u2019avanguardia \u00e8 sempre pi\u00f9 costosa, rendendo difficile offrire maggiore potenza e valore a ogni nuova generazione di dispositivi.<\/p>\n<p data-start=\"92\" data-end=\"559\">Durante il <strong data-start=\"336\" data-end=\"363\">podcast FPS di Skill Up<\/strong>, <strong data-start=\"365\" data-end=\"383\">Shuhei Yoshida<\/strong>, ex presidente di PlayStation, ha affrontato proprio questo tema, spiegando perch\u00e9 <strong data-start=\"467\" data-end=\"556\">Sony non potr\u00e0 semplicemente realizzare una PS5 pi\u00f9 potente e chiamarla PlayStation 6<\/strong>.<\/p>\n<p data-start=\"92\" data-end=\"559\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-32532\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p data-start=\"561\" data-end=\"913\">Yoshida ha dichiarato che il semplice incremento di potenza grafica non \u00e8 pi\u00f9 sostenibile: un approccio del genere renderebbe la console troppo costosa e meno appetibile per il pubblico. L\u2019esperienza del <strong data-start=\"765\" data-end=\"786\">PlayStation 5 Pro<\/strong>, pensata per un\u2019utenza di nicchia, ne \u00e8 la prova: per la maggior parte dei giocatori, la PS5 standard \u00e8 pi\u00f9 che sufficiente.<\/p>\n<hr \/>\n<blockquote data-start=\"915\" data-end=\"1087\">\n<p data-start=\"917\" data-end=\"1087\">\u201cPlayStation non pu\u00f2 pi\u00f9 fare ci\u00f2 che ha sempre fatto, ovvero aumentare la potenza grafica e puntare solo sull\u2019esperienza high-end.\u201d<br data-start=\"1049\" data-end=\"1052\" \/>\u2014 <em data-start=\"1056\" data-end=\"1085\">Shuhei Yoshida, FPS Podcast<\/em><\/p>\n<\/blockquote>\n<hr \/>\n<p data-start=\"1089\" data-end=\"1339\">Secondo Yoshida, il salto generazionale dovr\u00e0 concentrarsi su <strong data-start=\"1151\" data-end=\"1171\">nuove esperienze<\/strong>, proprio come accadde con l\u2019introduzione dell\u2019SSD su PS5, definita dallo stesso \u201cquasi miracolosa\u201d per la rapidit\u00e0 dei caricamenti e la fluidit\u00e0 generale dei giochi.<\/p>\n<hr \/>\n<p data-start=\"1341\" data-end=\"1381\"><strong>PS6: nasce l\u2019hardware intelligente<\/strong><\/p>\n<hr \/>\n<p data-start=\"1382\" data-end=\"1695\">Le prime anticipazioni sulle tecnologie di <strong data-start=\"1425\" data-end=\"1442\">PlayStation 6<\/strong> sono arrivate grazie alla collaborazione tra <strong data-start=\"1488\" data-end=\"1495\">AMD<\/strong> e <strong data-start=\"1498\" data-end=\"1506\">Sony<\/strong>, con <strong data-start=\"1512\" data-end=\"1526\">Jack Huynh<\/strong> e <strong data-start=\"1529\" data-end=\"1543\">Mark Cerny<\/strong> che hanno illustrato alcune innovazioni chiave. La futura console non punter\u00e0 solo su CPU e GPU pi\u00f9 veloci, ma su un\u2019architettura pi\u00f9 \u201cintelligente\u201d:<\/p>\n<hr \/>\n<ul data-start=\"1697\" data-end=\"1930\">\n<li data-start=\"1697\" data-end=\"1766\">\n<p data-start=\"1699\" data-end=\"1766\"><strong data-start=\"1699\" data-end=\"1716\">Neural Arrays<\/strong> per l\u2019elaborazione di intelligenza artificiale;<\/p>\n<\/li>\n<li data-start=\"1767\" data-end=\"1828\">\n<p data-start=\"1769\" data-end=\"1828\"><strong data-start=\"1769\" data-end=\"1787\">Radiance Cores<\/strong> dedicati a ray tracing e path tracing;<\/p>\n<\/li>\n<li data-start=\"1829\" data-end=\"1930\">\n<p data-start=\"1831\" data-end=\"1930\"><strong data-start=\"1831\" data-end=\"1856\">Universal Compression<\/strong> per ottimizzare l\u2019efficienza hardware e ridurre i tempi di caricamento.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1932\" data-end=\"2144\">Pur non offrendo un incremento di potenza bruta paragonabile al salto PS4-PS5, queste tecnologie permetteranno agli sviluppatori di ottenere risultati visivi superiori, sfruttando meglio le risorse disponibili.<\/p>\n<p data-start=\"1932\" data-end=\"2144\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-32533\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-1-1024x572.jpg\" alt=\"\" width=\"1024\" height=\"572\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-1-1024x572.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-1-300x168.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-1-768x429.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/10\/PlayStation-6-Sony-punta-su-hardware-intelligente-non-solo-piu-potente-1.jpg 1109w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p data-start=\"2146\" data-end=\"2188\"><strong>Ottimizzazione, la chiave del futuro<\/strong><\/p>\n<hr \/>\n<p data-start=\"2189\" data-end=\"2549\">Il vero passo avanti della PS6 sar\u00e0 la <strong data-start=\"2228\" data-end=\"2264\">sinergia tra hardware e software<\/strong>. Gli sviluppatori dovranno imparare a utilizzare le nuove funzioni \u2014 dall\u2019intelligenza artificiale alla compressione universale \u2014 per ottenere i migliori risultati. Non baster\u00e0 affidarsi alla potenza del sistema: sar\u00e0 l\u2019<strong data-start=\"2485\" data-end=\"2503\">ottimizzazione<\/strong> a determinare il reale salto generazionale.<\/p>\n<p data-start=\"2551\" data-end=\"2771\">In definitiva, <strong data-start=\"2566\" data-end=\"2583\">PlayStation 6<\/strong> rappresenter\u00e0 l\u2019evoluzione dell\u2019idea di console: <strong data-start=\"2633\" data-end=\"2677\">non solo pi\u00f9 veloce, ma pi\u00f9 intelligente<\/strong>, capace di offrire esperienze di gioco profondamente nuove e sostenibili nel lungo termine.<\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"Shuhei Yoshida talks life after Sony, VR, and the future of the console business | FPS Podcast #80\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/bs7KLs8krho?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.hwlegend.tech\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"2551\" data-end=\"2771\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"120\"\r\n\t            data-created=\"1761062914\"\r\n\t            data-title=\"PlayStation 6: Sony punta su hardware \u201cintelligente\u201d, non solo pi\u00f9 potente\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Il mercato dell\u2019hardware sta attraversando una fase complessa: la produzione di chip all\u2019avanguardia \u00e8 sempre pi\u00f9 costosa, rendendo difficile offrire maggiore potenza e valore a ogni nuova generazione di dispositivi. Durante il podcast FPS di Skill Up, Shuhei Yoshida, ex presidente di PlayStation, ha affrontato proprio questo tema, spiegando perch\u00e9 Sony non potr\u00e0 semplicemente realizzare [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":32529,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-32528","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PlayStation 6: Sony punta su hardware \u201cintelligente\u201d, non solo pi\u00f9 potente - HW Legend Games<\/title>\n<meta name=\"description\" content=\"PlayStation 6 punta su hardware \u201cintelligente\u201d: AI, ray tracing e ottimizzazione al posto della pura potenza bruta.\" \/>\n<meta name=\"robots\" content=\"index, follow, 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