{"id":32803,"date":"2025-11-07T16:18:18","date_gmt":"2025-11-07T15:18:18","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=32803"},"modified":"2025-11-07T16:18:18","modified_gmt":"2025-11-07T15:18:18","slug":"gray-zone-warfare-si-aggiorna-alla-versione-0-3-5-0-e-passa-a-unreal-engine-5-5","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/gray-zone-warfare-si-aggiorna-alla-versione-0-3-5-0-e-passa-a-unreal-engine-5-5\/","title":{"rendered":"Gray Zone Warfare si aggiorna alla versione 0.3.5.0 e passa a Unreal Engine 5.5"},"content":{"rendered":"<hr \/>\n<p data-start=\"165\" data-end=\"469\"><strong>MADFINGER Games<\/strong> ha rilasciato l\u2019aggiornamento <strong data-start=\"211\" data-end=\"222\">0.3.5.0<\/strong> per il suo FPS tattico <strong data-start=\"246\" data-end=\"267\">Gray Zone Warfare<\/strong>, portando il gioco su <strong data-start=\"290\" data-end=\"311\">Unreal Engine 5.5<\/strong>. Grazie a questo importante update, le prestazioni su PC sono notevolmente migliorate, mentre i requisiti di memoria di sistema e video sono stati ridotti.<\/p>\n<p data-start=\"471\" data-end=\"858\">Su un <strong data-start=\"477\" data-end=\"499\">PC di fascia media<\/strong>, MADFINGER ha mostrato un incremento del framerate da <strong data-start=\"554\" data-end=\"579\">35-45 FPS a 50-65 FPS<\/strong>. I miglioramenti variano a seconda della configurazione hardware, con i sistemi dotati di CPU meno potenti che beneficiano maggiormente delle ottimizzazioni. \u00c8 stato inoltre migliorato il pre-caching degli shader, riducendo i fastidiosi rallentamenti dovuti alla compilazione.<\/p>\n<p data-start=\"471\" data-end=\"858\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/Gray-Zone-Warfare-si-aggiorna-alla-versione-0.3.5.0-e-passa-a-Unreal-Engine-5.5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-32806\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/Gray-Zone-Warfare-si-aggiorna-alla-versione-0.3.5.0-e-passa-a-Unreal-Engine-5.5-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/Gray-Zone-Warfare-si-aggiorna-alla-versione-0.3.5.0-e-passa-a-Unreal-Engine-5.5-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/Gray-Zone-Warfare-si-aggiorna-alla-versione-0.3.5.0-e-passa-a-Unreal-Engine-5.5-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/Gray-Zone-Warfare-si-aggiorna-alla-versione-0.3.5.0-e-passa-a-Unreal-Engine-5.5-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/Gray-Zone-Warfare-si-aggiorna-alla-versione-0.3.5.0-e-passa-a-Unreal-Engine-5.5.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p data-start=\"860\" data-end=\"1226\">Dal punto di vista della memoria, il consumo di <strong data-start=\"908\" data-end=\"916\">VRAM<\/strong> \u00e8 diminuito di circa <strong data-start=\"938\" data-end=\"948\">400 MB<\/strong>, mentre quello di <strong data-start=\"967\" data-end=\"974\">RAM<\/strong> \u00e8 stato ridotto di <strong data-start=\"994\" data-end=\"1002\">2 GB<\/strong>. L\u2019aggiornamento introduce anche il supporto alla tecnologia <strong data-start=\"1064\" data-end=\"1077\">AMD FSR 4<\/strong> e un nuovo <strong data-start=\"1089\" data-end=\"1123\">strumento di benchmark interno<\/strong>, utile per suggerire automaticamente le impostazioni grafiche pi\u00f9 adatte all\u2019hardware del giocatore.<\/p>\n<hr \/>\n<p data-start=\"1228\" data-end=\"1250\"><strong>Novit\u00e0 principali<\/strong><\/p>\n<hr \/>\n<ul data-start=\"1251\" data-end=\"1726\">\n<li data-start=\"1251\" data-end=\"1372\">\n<p data-start=\"1253\" data-end=\"1372\">Aggiornamento a <strong data-start=\"1269\" data-end=\"1290\">Unreal Engine 5.5<\/strong>, con rendering parallelo per migliori prestazioni su CPU di fascia medio-bassa;<\/p>\n<\/li>\n<li data-start=\"1373\" data-end=\"1418\">\n<p data-start=\"1375\" data-end=\"1418\"><strong data-start=\"1375\" data-end=\"1399\">Riduzione della VRAM<\/strong> di circa 400 MB;<\/p>\n<\/li>\n<li data-start=\"1419\" data-end=\"1461\">\n<p data-start=\"1421\" data-end=\"1461\"><strong data-start=\"1421\" data-end=\"1444\">Riduzione della RAM<\/strong> di circa 2 GB;<\/p>\n<\/li>\n<li data-start=\"1462\" data-end=\"1492\">\n<p data-start=\"1464\" data-end=\"1492\"><strong data-start=\"1464\" data-end=\"1489\">Supporto ad AMD FSR 4<\/strong>;<\/p>\n<\/li>\n<li data-start=\"1493\" data-end=\"1548\">\n<p data-start=\"1495\" data-end=\"1548\">Ottimizzazioni generali di prestazioni, RAM e VRAM;<\/p>\n<\/li>\n<li data-start=\"1549\" data-end=\"1631\">\n<p data-start=\"1551\" data-end=\"1631\"><strong data-start=\"1551\" data-end=\"1578\">Nuovo benchmark interno<\/strong> per la calibrazione automatica delle impostazioni;<\/p>\n<\/li>\n<li data-start=\"1632\" data-end=\"1688\">\n<p data-start=\"1634\" data-end=\"1688\">Diminuzione dei <strong data-start=\"1650\" data-end=\"1665\">microscatti<\/strong> durante il gameplay;<\/p>\n<\/li>\n<li data-start=\"1689\" data-end=\"1726\">\n<p data-start=\"1691\" data-end=\"1726\"><strong data-start=\"1691\" data-end=\"1723\">Numerose correzioni di crash<\/strong>.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1728\" data-end=\"2014\">L\u2019update 0.3.5.0 non si limita per\u00f2 alle prestazioni. MADFINGER ha anche <strong data-start=\"1801\" data-end=\"1844\">rivisto la mira e la difficolt\u00e0 dell\u2019IA<\/strong>, migliorato <strong data-start=\"1857\" data-end=\"1879\">audio e animazioni<\/strong>, e completamente <strong data-start=\"1897\" data-end=\"1935\">ribilanciato il rinculo delle armi<\/strong> per simulare con maggiore fedelt\u00e0 il comportamento dei veri fucili da fuoco.<\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"Patch 0.3.5.0, Unreal Update &amp; Operation Vanguard | Gray Zone Warfare Community Briefing #9\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/0jDMAFtaitE?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.hwlegend.tech\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"1728\" data-end=\"2014\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"120\"\r\n\t            data-created=\"1762532298\"\r\n\t            data-title=\"Gray Zone Warfare si aggiorna alla versione 0.3.5.0 e passa a Unreal Engine 5.5\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>MADFINGER Games ha rilasciato l\u2019aggiornamento 0.3.5.0 per il suo FPS tattico Gray Zone Warfare, portando il gioco su Unreal Engine 5.5. Grazie a questo importante update, le prestazioni su PC sono notevolmente migliorate, mentre i requisiti di memoria di sistema e video sono stati ridotti. Su un PC di fascia media, MADFINGER ha mostrato un [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":32809,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-32803","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gray Zone Warfare si aggiorna alla versione 0.3.5.0 e passa a Unreal Engine 5.5 - HW Legend Games<\/title>\n<meta name=\"description\" content=\"Gray Zone Warfare si aggiorna alla versione 0.3.5.0 con Unreal Engine 5.5, migliorando prestazioni, memoria e realismo delle armi.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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