{"id":33011,"date":"2025-11-18T16:07:47","date_gmt":"2025-11-18T15:07:47","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=33011"},"modified":"2025-11-18T16:11:07","modified_gmt":"2025-11-18T15:11:07","slug":"stalker-2-lupdate-1-7-migliora-prestazioni-su-pc-e-console-con-ottimizzazioni-diffuse","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/stalker-2-lupdate-1-7-migliora-prestazioni-su-pc-e-console-con-ottimizzazioni-diffuse\/","title":{"rendered":"STALKER 2: l\u2019Update 1.7 migliora prestazioni su PC e console con ottimizzazioni diffuse"},"content":{"rendered":"<hr \/>\n<p data-start=\"268\" data-end=\"704\"><strong>GSC Game World<\/strong> ha rilasciato l\u2019<strong data-start=\"299\" data-end=\"313\">Update 1.7<\/strong> per <strong data-start=\"318\" data-end=\"331\">STALKER 2<\/strong>, un aggiornamento che introduce nuovi livelli di difficolt\u00e0, migliorie ai sistemi A-Life e ottimizzazioni strutturali che impattano quasi ogni componente del gioco.<\/p>\n<p data-start=\"268\" data-end=\"704\">L\u2019intervento pi\u00f9 rilevante riguarda le prestazioni: grazie a un\u2019ampia serie di ottimizzazioni, il titolo ora offre un frame rate pi\u00f9 stabile e tempi di caricamento ridotti su tutte le piattaforme supportate.<\/p>\n<p data-start=\"268\" data-end=\"704\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2024\/11\/Svelato-un-nuovo-ed-interessante-gameplay-di-STALKER-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-28713\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2024\/11\/Svelato-un-nuovo-ed-interessante-gameplay-di-STALKER-2-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2024\/11\/Svelato-un-nuovo-ed-interessante-gameplay-di-STALKER-2-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2024\/11\/Svelato-un-nuovo-ed-interessante-gameplay-di-STALKER-2-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2024\/11\/Svelato-un-nuovo-ed-interessante-gameplay-di-STALKER-2-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2024\/11\/Svelato-un-nuovo-ed-interessante-gameplay-di-STALKER-2-1536x864.jpg 1536w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2024\/11\/Svelato-un-nuovo-ed-interessante-gameplay-di-STALKER-2-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a> <a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/STALKER-2-lUpdate-1.7-migliora-prestazioni-su-PC-e-console-con-ottimizzazioni-diffuse-scaled.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33015\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/STALKER-2-lUpdate-1.7-migliora-prestazioni-su-PC-e-console-con-ottimizzazioni-diffuse-1024x576.webp\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/STALKER-2-lUpdate-1.7-migliora-prestazioni-su-PC-e-console-con-ottimizzazioni-diffuse-1024x576.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/STALKER-2-lUpdate-1.7-migliora-prestazioni-su-PC-e-console-con-ottimizzazioni-diffuse-300x169.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/STALKER-2-lUpdate-1.7-migliora-prestazioni-su-PC-e-console-con-ottimizzazioni-diffuse-768x432.webp 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/STALKER-2-lUpdate-1.7-migliora-prestazioni-su-PC-e-console-con-ottimizzazioni-diffuse-1536x864.webp 1536w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2025\/11\/STALKER-2-lUpdate-1.7-migliora-prestazioni-su-PC-e-console-con-ottimizzazioni-diffuse-2048x1152.webp 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p data-start=\"706\" data-end=\"936\">Il team di sviluppo ha definito l\u2019elenco delle modifiche come \u201csolo la punta dell\u2019iceberg\u201d, indicando che la maggior parte del lavoro \u00e8 stata eseguita a livello di engine e streaming. Fra gli interventi pi\u00f9 significativi figurano:<\/p>\n<hr \/>\n<ul data-start=\"938\" data-end=\"1989\">\n<li data-start=\"938\" data-end=\"1043\">\n<p data-start=\"940\" data-end=\"1043\"><strong data-start=\"940\" data-end=\"982\">Ottimizzazione delle mesh del fogliame<\/strong>, con effetti evidenti nelle aree dense come la Red Forest;<\/p>\n<\/li>\n<li data-start=\"1044\" data-end=\"1137\">\n<p data-start=\"1046\" data-end=\"1137\"><strong data-start=\"1046\" data-end=\"1091\">Ottimizzazione dei materiali del fogliame<\/strong> per ridurre il costo della renderizzazione,<\/p>\n<\/li>\n<li data-start=\"1138\" data-end=\"1263\">\n<p data-start=\"1140\" data-end=\"1263\"><strong data-start=\"1140\" data-end=\"1173\">Ottimizzazioni architetturali<\/strong> nelle regioni Rostok e Duga, con miglioramenti alle mesh strutturali e alle collisioni;<\/p>\n<\/li>\n<li data-start=\"1264\" data-end=\"1373\">\n<p data-start=\"1266\" data-end=\"1373\"><strong data-start=\"1266\" data-end=\"1309\">Ottimizzazioni allo streaming del mondo<\/strong> nelle aree pi\u00f9 impegnative come Zalissya, Rostok e Slag Heap;<\/p>\n<\/li>\n<li data-start=\"1374\" data-end=\"1484\">\n<p data-start=\"1376\" data-end=\"1484\"><strong data-start=\"1376\" data-end=\"1411\">Miglioramenti all\u2019illuminazione<\/strong> in zone ad alto impatto, incluse SIRCAA, Slag Heap, Zalissya e Rostok;<\/p>\n<\/li>\n<li data-start=\"1485\" data-end=\"1598\">\n<p data-start=\"1487\" data-end=\"1598\"><strong data-start=\"1487\" data-end=\"1533\">Ottimizzazione delle mesh scheletriche NPC<\/strong>, dei Grooms e miglior gestione del budget delle Skeletal Mesh;<\/p>\n<\/li>\n<li data-start=\"1650\" data-end=\"1766\">\n<p data-start=\"1652\" data-end=\"1766\"><strong data-start=\"1652\" data-end=\"1689\">Riduzione del carico di Tick Rate<\/strong> per componenti simulati tramite priorit\u00e0 dei primitive visibili a schermo;<\/p>\n<\/li>\n<li data-start=\"1767\" data-end=\"1838\">\n<p data-start=\"1769\" data-end=\"1838\"><strong data-start=\"1769\" data-end=\"1835\">Miglior gestione degli update degli oggetti di uso contestuale<\/strong>;<\/p>\n<\/li>\n<li data-start=\"1839\" data-end=\"1911\">\n<p data-start=\"1841\" data-end=\"1911\"><strong data-start=\"1841\" data-end=\"1908\">Ottimizzazione della simulazione dei tessuti (Cloth Simulation)<\/strong>;<\/p>\n<\/li>\n<li data-start=\"1912\" data-end=\"1989\">\n<p data-start=\"1914\" data-end=\"1989\"><strong data-start=\"1914\" data-end=\"1988\">Ottimizzazione delle animazioni delle Skeletal Mesh statiche nel mondo<\/strong>.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1991\" data-end=\"2113\">Questi interventi consentono miglioramenti prestazionali tangibili con qualunque preset grafico, sia su PC sia su console.<\/p>\n<p data-start=\"2115\" data-end=\"2400\">In precedenza, GSC Game World aveva dichiarato di voler migrare STALKER 2 a <strong data-start=\"2191\" data-end=\"2214\">Unreal Engine 5.5.4<\/strong>. Non \u00e8 ancora noto se l\u2019update 1.7 includa il passaggio completo al nuovo engine; in caso contrario, ulteriori miglioramenti prestazionali potrebbero arrivare con la futura transizione.<\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"S.T.A.L.K.E.R. 2: Heart of Chornobyl \u2014 Expedition Showcase | Update 1.7\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/iJdwhpMdpuA?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.hwlegend.tech\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"2115\" data-end=\"2400\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n","protected":false},"excerpt":{"rendered":"<p>GSC Game World ha rilasciato l\u2019Update 1.7 per STALKER 2, un aggiornamento che introduce nuovi livelli di difficolt\u00e0, migliorie ai sistemi A-Life e ottimizzazioni strutturali che impattano quasi ogni componente del gioco. L\u2019intervento pi\u00f9 rilevante riguarda le prestazioni: grazie a un\u2019ampia serie di ottimizzazioni, il titolo ora offre un frame rate pi\u00f9 stabile e tempi [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":33018,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-33011","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>STALKER 2: l\u2019Update 1.7 migliora prestazioni su PC e console con ottimizzazioni diffuse - HW Legend Games<\/title>\n<meta name=\"description\" content=\"STALKER 2 Update 1.7 migliora prestazioni, streaming, illuminazione e sistemi A-Life, offrendo un\u2019esperienza pi\u00f9 fluida su PC e console.\" \/>\n<meta name=\"robots\" content=\"index, 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