{"id":33545,"date":"2026-02-23T10:47:37","date_gmt":"2026-02-23T09:47:37","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=33545"},"modified":"2026-02-23T10:47:37","modified_gmt":"2026-02-23T09:47:37","slug":"final-fantasy-vii-remake-part-3-sara-sviluppato-con-pc-come-piattaforma-principale","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/final-fantasy-vii-remake-part-3-sara-sviluppato-con-pc-come-piattaforma-principale\/","title":{"rendered":"Final Fantasy VII Remake Part 3 sar\u00e0 sviluppato con PC come piattaforma principale"},"content":{"rendered":"<hr \/>\n<p data-start=\"365\" data-end=\"591\"><strong>Naoki Hamaguchi<\/strong>, director della trilogia remake di <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Final Fantasy VII Remake<\/span><\/span>, ha confermato che il terzo e ultimo capitolo della saga sar\u00e0 sviluppato con il <strong data-start=\"556\" data-end=\"590\">PC come piattaforma principale<\/strong>.<\/p>\n<p data-start=\"593\" data-end=\"876\">Si tratta di un cambio strategico significativo rispetto alla tradizionale politica di <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Square Enix<\/span><\/span>, che in passato privilegiava il lancio iniziale su console <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Sony<\/span><\/span>, per poi estendere la distribuzione a PC e altre piattaforme.<\/p>\n<p data-start=\"593\" data-end=\"876\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/02\/Final-Fantasy-VII-Remake-Part-3-sara-sviluppato-con-PC-come-piattaforma-principale.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33548\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/02\/Final-Fantasy-VII-Remake-Part-3-sara-sviluppato-con-PC-come-piattaforma-principale-1024x576.webp\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/02\/Final-Fantasy-VII-Remake-Part-3-sara-sviluppato-con-PC-come-piattaforma-principale-1024x576.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/02\/Final-Fantasy-VII-Remake-Part-3-sara-sviluppato-con-PC-come-piattaforma-principale-300x169.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/02\/Final-Fantasy-VII-Remake-Part-3-sara-sviluppato-con-PC-come-piattaforma-principale-768x432.webp 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/02\/Final-Fantasy-VII-Remake-Part-3-sara-sviluppato-con-PC-come-piattaforma-principale-1536x864.webp 1536w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/02\/Final-Fantasy-VII-Remake-Part-3-sara-sviluppato-con-PC-come-piattaforma-principale.webp 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr data-start=\"878\" data-end=\"881\" \/>\n<p data-start=\"883\" data-end=\"926\"><strong>Perch\u00e9 il PC diventa la base di sviluppo<\/strong><\/p>\n<hr \/>\n<p data-start=\"928\" data-end=\"1006\">Secondo Hamaguchi, la decisione \u00e8 stata influenzata da due fattori principali:<\/p>\n<hr \/>\n<ul data-start=\"1008\" data-end=\"1263\">\n<li data-start=\"1008\" data-end=\"1053\">\n<p data-start=\"1010\" data-end=\"1053\">Crescita del mercato PC a livello globale;<\/p>\n<\/li>\n<li data-start=\"1054\" data-end=\"1263\">\n<p data-start=\"1056\" data-end=\"1263\">Ottimi risultati di vendita su piattaforme come <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Valve<\/span><\/span> (<span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Steam<\/span><\/span>) e <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Epic Games<\/span><\/span> (<span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Epic Games Store<\/span><\/span>).<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1265\" data-end=\"1454\">Adottare il PC come piattaforma lead consente al team di sviluppare asset 3D al massimo livello qualitativo possibile, senza essere vincolati alle specifiche hardware di una console target.<\/p>\n<hr data-start=\"1456\" data-end=\"1459\" \/>\n<p data-start=\"1461\" data-end=\"1534\"><strong>Asset di nuova generazione: pi\u00f9 poligoni e texture ad alta risoluzione<\/strong><\/p>\n<hr \/>\n<p data-start=\"1536\" data-end=\"1594\">Dal punto di vista tecnico, lo sviluppo PC-first permette:<\/p>\n<hr \/>\n<ul data-start=\"1596\" data-end=\"1776\">\n<li data-start=\"1596\" data-end=\"1680\">\n<p data-start=\"1598\" data-end=\"1680\">Conteggio poligonale fino a <strong data-start=\"1626\" data-end=\"1647\">3 volte superiore<\/strong> rispetto alle versioni console;<\/p>\n<\/li>\n<li data-start=\"1681\" data-end=\"1719\">\n<p data-start=\"1683\" data-end=\"1719\">Texture con <strong data-start=\"1695\" data-end=\"1717\">risoluzione doppia<\/strong>;<\/p>\n<\/li>\n<li data-start=\"1720\" data-end=\"1776\">\n<p data-start=\"1722\" data-end=\"1776\">Maggiore complessit\u00e0 ambientale e densit\u00e0 geometrica.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1778\" data-end=\"1909\">Internamente, piattaforme come PlayStation 5 e PlayStation 5 Pro vengono considerate di fascia \u201cmid-range\u201d rispetto ai PC high-end.<\/p>\n<p data-start=\"1911\" data-end=\"2115\">Questo approccio ribalta il paradigma tradizionale: invece di ottimizzare al rialzo dopo aver sviluppato per console, il team crea asset di qualit\u00e0 massima e successivamente li scala per ogni piattaforma.<\/p>\n<hr data-start=\"2117\" data-end=\"2120\" \/>\n<p data-start=\"2122\" data-end=\"2192\"><strong>Ottimizzazione multipiattaforma: nessuna penalizzazione per console<\/strong><\/p>\n<hr \/>\n<p data-start=\"2194\" data-end=\"2292\">Hamaguchi ha chiarito che le versioni console non subiranno compromessi qualitativi significativi.<\/p>\n<hr \/>\n<p data-start=\"2294\" data-end=\"2314\">Il workflow prevede:<\/p>\n<hr \/>\n<ol data-start=\"2316\" data-end=\"2427\">\n<li data-start=\"2316\" data-end=\"2369\">\n<p data-start=\"2319\" data-end=\"2369\">Creazione degli asset alla massima qualit\u00e0 su PC;<\/p>\n<\/li>\n<li data-start=\"2370\" data-end=\"2427\">\n<p data-start=\"2373\" data-end=\"2427\">Ottimizzazione e adattamento per ogni sistema target.<\/p>\n<\/li>\n<\/ol>\n<hr \/>\n<p data-start=\"2429\" data-end=\"2508\">Questo garantisce prestazioni e resa visiva adeguate anche su piattaforme come:<\/p>\n<hr \/>\n<ul data-start=\"2510\" data-end=\"2549\">\n<li data-start=\"2510\" data-end=\"2527\">\n<p data-start=\"2512\" data-end=\"2527\">Xbox Series X;<\/p>\n<\/li>\n<li data-start=\"2528\" data-end=\"2549\">\n<p data-start=\"2530\" data-end=\"2549\">Nintendo Switch 2.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"2551\" data-end=\"2697\">La pipeline asset-first facilita inoltre il lancio simultaneo su pi\u00f9 piattaforme, in linea con la nuova strategia multipiattaforma di Square Enix.<\/p>\n<hr data-start=\"2699\" data-end=\"2702\" \/>\n<p data-start=\"2704\" data-end=\"2731\"><strong>Uscita prevista nel 2027<\/strong><\/p>\n<hr \/>\n<p data-start=\"2733\" data-end=\"2842\">Il terzo capitolo della trilogia \u00e8 attualmente in sviluppo e la finestra di lancio \u00e8 fissata per il <strong data-start=\"2833\" data-end=\"2841\">2027<\/strong>.<\/p>\n<p data-start=\"2844\" data-end=\"3071\">Hamaguchi ha espresso forte fiducia nella capacit\u00e0 del team di offrire una conclusione soddisfacente sia per i fan storici dell\u2019originale del 1997 sia per i nuovi giocatori che hanno iniziato il percorso con il progetto Remake.<\/p>\n<hr data-start=\"3073\" data-end=\"3076\" \/>\n<p data-start=\"3078\" data-end=\"3122\"><strong>Un cambio di paradigma nello sviluppo AAA<\/strong><\/p>\n<hr \/>\n<p data-start=\"3124\" data-end=\"3269\">La scelta di adottare il PC come piattaforma primaria segna un\u2019evoluzione importante per Square Enix e per il modello di sviluppo AAA giapponese:<\/p>\n<hr \/>\n<ul data-start=\"3271\" data-end=\"3428\">\n<li data-start=\"3271\" data-end=\"3305\">\n<p data-start=\"3273\" data-end=\"3305\">Pipeline grafica pi\u00f9 ambiziosa;<\/p>\n<\/li>\n<li data-start=\"3306\" data-end=\"3338\">\n<p data-start=\"3308\" data-end=\"3338\">Maggiore scalabilit\u00e0 tecnica;<\/p>\n<\/li>\n<li data-start=\"3339\" data-end=\"3377\">\n<p data-start=\"3341\" data-end=\"3377\">Lancio multipiattaforma simultaneo;<\/p>\n<\/li>\n<li data-start=\"3378\" data-end=\"3428\">\n<p data-start=\"3380\" data-end=\"3428\">Centralit\u00e0 del mercato PC nel ciclo produttivo.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"3430\" data-end=\"3603\" data-is-last-node=\"\" data-is-only-node=\"\">Se questa strategia si riveler\u00e0 efficace, potrebbe rappresentare un nuovo standard per le produzioni di fascia alta orientate a un pubblico globale sempre pi\u00f9 diversificato.<\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"3430\" data-end=\"3603\" data-is-last-node=\"\" data-is-only-node=\"\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n","protected":false},"excerpt":{"rendered":"<p>Naoki Hamaguchi, director della trilogia remake di Final Fantasy VII Remake, ha confermato che il terzo e ultimo capitolo della saga sar\u00e0 sviluppato con il PC come piattaforma principale. Si tratta di un cambio strategico significativo rispetto alla tradizionale politica di Square Enix, che in passato privilegiava il lancio iniziale su console Sony, per poi [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":33550,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-33545","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Final Fantasy VII Remake Part 3 sar\u00e0 sviluppato con PC come piattaforma principale - HW Legend Games<\/title>\n<meta name=\"description\" content=\"FF7 Remake Part 3 avr\u00e0 il PC come base di sviluppo. 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