{"id":33703,"date":"2026-03-10T10:33:50","date_gmt":"2026-03-10T09:33:50","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=33703"},"modified":"2026-03-11T11:37:02","modified_gmt":"2026-03-11T10:37:02","slug":"nvidia-rtx-mega-geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-gpu-rtx-50-blackwell","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/nvidia-rtx-mega-geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-gpu-rtx-50-blackwell\/","title":{"rendered":"NVIDIA RTX Mega Geometry: pi\u00f9 oggetti e ray tracing avanzato sulle GPU RTX 50 Blackwell"},"content":{"rendered":"<hr \/>\n<div class=\"flex flex-col text-sm pb-25\">\n<article class=\"text-token-text-primary w-full focus:outline-none [--shadow-height:45px] has-data-writing-block:pointer-events-none has-data-writing-block:-mt-(--shadow-height) has-data-writing-block:pt-(--shadow-height) [&amp;:has([data-writing-block])&gt;*]:pointer-events-auto scroll-mt-[calc(var(--header-height)+min(200px,max(70px,20svh)))]\" dir=\"auto\" data-turn-id=\"d17df75a-7770-4f40-ad92-f68c027986a0\" data-testid=\"conversation-turn-10\" data-scroll-anchor=\"true\" data-turn=\"assistant\">\n<div class=\"text-base my-auto mx-auto pb-10 [--thread-content-margin:var(--thread-content-margin-xs,calc(var(--spacing)*4))] @w-sm\/main:[--thread-content-margin:var(--thread-content-margin-sm,calc(var(--spacing)*6))] @w-lg\/main:[--thread-content-margin:var(--thread-content-margin-lg,calc(var(--spacing)*16))] px-(--thread-content-margin)\">\n<div class=\"[--thread-content-max-width:40rem] @w-lg\/main:[--thread-content-max-width:48rem] mx-auto max-w-(--thread-content-max-width) flex-1 group\/turn-messages focus-visible:outline-hidden relative flex w-full min-w-0 flex-col agent-turn\">\n<div class=\"flex max-w-full flex-col gap-4 grow\">\n<div class=\"min-h-8 text-message relative flex w-full flex-col items-end gap-2 text-start break-words whitespace-normal [.text-message+&amp;]:mt-1\" dir=\"auto\" data-message-author-role=\"assistant\" data-message-id=\"d17df75a-7770-4f40-ad92-f68c027986a0\" data-message-model-slug=\"gpt-5-3\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden\">\n<div class=\"markdown prose dark:prose-invert w-full wrap-break-word dark markdown-new-styling\">\n<p data-start=\"354\" data-end=\"621\">Durante la <strong><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Game Developers Conference 2026<\/span><\/span><\/strong>, <strong><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">NVIDIA<\/span><\/span><\/strong> ha <a href=\"https:\/\/youtu.be\/RgpAc7U29BA\" target=\"_blank\" rel=\"noopener\">mostrato<\/a> per la prima volta <strong data-start=\"473\" data-end=\"494\">RTX Mega Geometry<\/strong>, una tecnologia pensata per aumentare drasticamente la <strong data-start=\"550\" data-end=\"620\">complessit\u00e0 geometrica delle scene nei videogiochi con ray tracing<\/strong>.<\/p>\n<p data-start=\"623\" data-end=\"894\">Annunciata insieme alla nuova generazione di GPU <strong><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">GeForce RTX 50 Series<\/span><\/span><\/strong>, questa soluzione introduce un nuovo approccio alla gestione della geometria nei motori grafici moderni, migliorando l\u2019efficienza del rendering e riducendo il consumo di memoria video.<\/p>\n<hr \/>\n<p data-start=\"623\" data-end=\"894\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33706\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p data-section-id=\"4hzzj5\" data-start=\"896\" data-end=\"922\"><strong>Cos\u2019\u00e8 RTX Mega Geometry<\/strong><\/p>\n<hr \/>\n<p data-start=\"924\" data-end=\"1153\">RTX Mega Geometry permette di gestire <strong data-start=\"962\" data-end=\"1038\">scene con un numero molto pi\u00f9 elevato di oggetti e superfici geometriche<\/strong>, mantenendo prestazioni elevate anche quando vengono utilizzate tecniche avanzate come ray tracing e path tracing.<\/p>\n<hr \/>\n<p data-start=\"1155\" data-end=\"1260\">Il sistema utilizza <strong data-start=\"1175\" data-end=\"1203\">nested triangle clusters<\/strong>, ovvero cluster di triangoli annidati che consentono di:<\/p>\n<hr \/>\n<ul data-start=\"1262\" data-end=\"1423\">\n<li data-section-id=\"3d5hdf\" data-start=\"1262\" data-end=\"1292\">\n<p data-start=\"1264\" data-end=\"1292\">ridurre l\u2019uso della <strong data-start=\"1284\" data-end=\"1292\">VRAM<\/strong>;<\/p>\n<\/li>\n<li data-section-id=\"1ic02wh\" data-start=\"1293\" data-end=\"1361\">\n<p data-start=\"1295\" data-end=\"1361\">diminuire il costo computazionale delle <strong data-start=\"1335\" data-end=\"1361\">intersezioni dei raggi<\/strong>;<\/p>\n<\/li>\n<li data-section-id=\"13aa8zw\" data-start=\"1362\" data-end=\"1423\">\n<p data-start=\"1364\" data-end=\"1423\">aumentare la quantit\u00e0 di geometrie gestibili in tempo reale.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1425\" data-end=\"1563\">Concettualmente, la tecnologia pu\u00f2 essere vista come un\u2019evoluzione simile alle <strong data-start=\"1504\" data-end=\"1521\">Mega Textures<\/strong>, ma applicata alla geometria delle scene.<\/p>\n<p data-start=\"1565\" data-end=\"1711\">Le GPU Blackwell integrano inoltre <strong data-start=\"1600\" data-end=\"1642\">RT Core con supporto hardware dedicato<\/strong>, progettati per accelerare le operazioni richieste da Mega Geometry.<\/p>\n<hr \/>\n<p data-section-id=\"gz8tgh\" data-start=\"1713\" data-end=\"1764\"><strong>Alan Wake 2: pi\u00f9 performance con il path tracing<\/strong><\/p>\n<hr \/>\n<p data-start=\"1766\" data-end=\"1906\">Uno dei primi esempi mostrati da NVIDIA riguarda <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Alan Wake 2<\/span><\/span>, sviluppato da <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Remedy Entertainment<\/span><\/span>.<\/p>\n<p data-start=\"1766\" data-end=\"1906\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33708\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-4-1024x619.jpg\" alt=\"\" width=\"1024\" height=\"619\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-4-1024x619.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-4-300x181.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-4-768x464.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-4.jpg 1145w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p data-start=\"1908\" data-end=\"2083\">Grazie a RTX Mega Geometry, il titolo pu\u00f2 gestire <strong data-start=\"1958\" data-end=\"2033\">decine di migliaia di oggetti ray traced all\u2019interno della stessa scena<\/strong>, con benefici concreti in termini di prestazioni.<\/p>\n<hr \/>\n<p data-start=\"2085\" data-end=\"2112\">Secondo la demo presentata:<\/p>\n<hr \/>\n<ul data-start=\"2114\" data-end=\"2273\">\n<li data-section-id=\"ernu12\" data-start=\"2114\" data-end=\"2210\">\n<p data-start=\"2116\" data-end=\"2210\">il <strong data-start=\"2119\" data-end=\"2161\">frame rate migliora tra il 5% e il 20%<\/strong> rispetto ai metodi di ray tracing tradizionali;<\/p>\n<\/li>\n<li data-section-id=\"vpfxvn\" data-start=\"2211\" data-end=\"2273\">\n<p data-start=\"2213\" data-end=\"2273\">l\u2019utilizzo della memoria video si riduce di circa <strong data-start=\"2263\" data-end=\"2273\">300 MB<\/strong>.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"2275\" data-end=\"2386\">Questo risultato \u00e8 ottenuto grazie alla gestione pi\u00f9 efficiente della geometria tramite i cluster di triangoli.<\/p>\n<hr \/>\n<p data-section-id=\"1oht1zk\" data-start=\"2388\" data-end=\"2433\"><strong>The Witcher 4: vegetazione ultra complessa<\/strong><\/p>\n<hr \/>\n<p data-start=\"2435\" data-end=\"2587\">La seconda dimostrazione mostrata al GDC riguarda il prossimo <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">The Witcher 4<\/span><\/span> sviluppato da <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">CD Projekt<\/span><\/span>.<\/p>\n<p data-start=\"2435\" data-end=\"2587\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33707\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-5-1024x620.jpg\" alt=\"\" width=\"1024\" height=\"620\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-5-1024x620.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-5-300x182.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-5-768x465.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-5.jpg 1143w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p data-start=\"2589\" data-end=\"2752\">La demo tecnica pre-release (non rappresentativa del gameplay finale) utilizza RTX Mega Geometry per creare un <strong data-start=\"2700\" data-end=\"2751\">sistema di vegetazione estremamente dettagliato<\/strong>.<\/p>\n<hr \/>\n<p data-start=\"2754\" data-end=\"2771\">La scena include:<\/p>\n<hr \/>\n<ul data-start=\"2773\" data-end=\"2893\">\n<li data-section-id=\"1yum8zf\" data-start=\"2773\" data-end=\"2797\">\n<p data-start=\"2775\" data-end=\"2797\"><strong data-start=\"2775\" data-end=\"2797\">migliaia di alberi<\/strong>;<\/p>\n<\/li>\n<li data-section-id=\"1lr7hcf\" data-start=\"2798\" data-end=\"2833\">\n<p data-start=\"2800\" data-end=\"2833\"><strong data-start=\"2800\" data-end=\"2833\">milioni di oggetti geometrici<\/strong>;<\/p>\n<\/li>\n<li data-section-id=\"1bwj9n3\" data-start=\"2834\" data-end=\"2893\">\n<p data-start=\"2836\" data-end=\"2893\"><strong data-start=\"2836\" data-end=\"2893\">animazioni uniche per ogni elemento della vegetazione<\/strong>.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"2895\" data-end=\"3166\">Oltre ai cluster di triangoli, la demo sfrutta anche le <strong data-start=\"2951\" data-end=\"2972\">Opacity Micromaps<\/strong>, tecnologia introdotta con la generazione <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">GeForce RTX 40 Series<\/span><\/span>, che migliora l\u2019efficienza del ray tracing su superfici trasparenti o semi-trasparenti come foglie e vegetazione.<\/p>\n<hr \/>\n<p data-section-id=\"q22ust\" data-start=\"3168\" data-end=\"3203\"><strong>Path tracing nei prossimi titoli<\/strong><\/p>\n<hr \/>\n<p data-start=\"3205\" data-end=\"3331\">Nel corso dell\u2019evento, NVIDIA ha inoltre confermato l\u2019adozione del <strong data-start=\"3272\" data-end=\"3288\">path tracing<\/strong> in alcuni dei titoli pi\u00f9 attesi in arrivo.<\/p>\n<hr \/>\n<p data-start=\"3333\" data-end=\"3344\">Tra questi:<\/p>\n<hr \/>\n<ul data-start=\"3346\" data-end=\"3645\">\n<li data-section-id=\"908s2g\" data-start=\"3346\" data-end=\"3485\">\n<p data-start=\"3348\" data-end=\"3485\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">007 First Light<\/span><\/span>, in uscita il <strong data-start=\"3400\" data-end=\"3413\">27 maggio<\/strong>, che sfrutter\u00e0 il path tracing per migliorare il realismo delle ombre;<\/p>\n<\/li>\n<li data-section-id=\"17w6pbi\" data-start=\"3486\" data-end=\"3645\">\n<p data-start=\"3488\" data-end=\"3645\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Control Resonant<\/span><\/span>, sequel di <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Control<\/span><\/span>, uno dei primi videogiochi ad adottare il ray tracing su larga scala.<\/p>\n<\/li>\n<\/ul>\n<hr \/>\n<\/div>\n<p><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33710\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-2-1024x657.jpg\" alt=\"\" width=\"1024\" height=\"657\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-2-1024x657.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-2-300x192.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-2-768x493.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-2.jpg 1088w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33709\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-3-1024x656.jpg\" alt=\"\" width=\"1024\" height=\"656\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-3-1024x656.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-3-300x192.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-3-768x492.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-3.jpg 1089w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33711\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1-1536x864.jpg 1536w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/03\/NVIDIA-RTX-Mega-Geometry-piu-oggetti-e-ray-tracing-avanzato-sulle-GPU-RTX-50-Blackwell-1-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<div class=\"markdown prose dark:prose-invert w-full wrap-break-word dark markdown-new-styling\">\n<hr \/>\n<p data-start=\"3647\" data-end=\"3822\">Il path tracing rappresenta una delle tecniche pi\u00f9 avanzate per simulare il comportamento fisico della luce, migliorando <strong data-start=\"3768\" data-end=\"3821\">illuminazione globale, riflessi e ombre dinamiche<\/strong>.<\/p>\n<hr \/>\n<p data-section-id=\"fzxwkc\" data-start=\"3824\" data-end=\"3868\"><strong>Verso mondi virtuali sempre pi\u00f9 complessi<\/strong><\/p>\n<hr \/>\n<p data-start=\"3870\" data-end=\"4070\">Con RTX Mega Geometry, NVIDIA punta a portare i videogiochi verso <strong data-start=\"3936\" data-end=\"3986\">scene sempre pi\u00f9 ricche di dettagli geometrici<\/strong>, mantenendo allo stesso tempo prestazioni adeguate per il rendering in tempo reale.<\/p>\n<p data-start=\"4072\" data-end=\"4313\" data-is-last-node=\"\" data-is-only-node=\"\">L\u2019integrazione tra <strong data-start=\"4091\" data-end=\"4194\">RT Core di nuova generazione, gestione avanzata della geometria e tecnologie come Opacity Micromaps<\/strong> potrebbe segnare un passo importante verso ambienti virtuali sempre pi\u00f9 realistici nei giochi di prossima generazione.<\/p>\n<hr \/>\n<\/div>\n<p><iframe loading=\"lazy\" title=\"Advances in Path Tracing: New NVIDIA RTX Mega Geometry Foliage System\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/RgpAc7U29BA?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.hwlegend.tech\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<div class=\"markdown prose dark:prose-invert w-full wrap-break-word dark markdown-new-styling\">\n<hr \/>\n<p style=\"text-align: center\" data-start=\"4072\" data-end=\"4313\" data-is-last-node=\"\" data-is-only-node=\"\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/article>\n<\/div>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t          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Annunciata insieme alla nuova generazione di GPU GeForce RTX 50 Series, questa soluzione introduce un nuovo approccio alla gestione della geometria nei motori [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":33713,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-33703","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NVIDIA RTX Mega Geometry: pi\u00f9 oggetti e ray tracing avanzato sulle GPU RTX 50 Blackwell - HW Legend Games<\/title>\n<meta name=\"description\" content=\"NVIDIA presenta RTX Mega Geometry al GDC 2026: pi\u00f9 complessit\u00e0 geometrica, ray tracing pi\u00f9 veloce e meno uso di VRAM.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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