{"id":33799,"date":"2026-03-21T19:55:47","date_gmt":"2026-03-21T18:55:47","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=33799"},"modified":"2026-04-04T19:57:51","modified_gmt":"2026-04-04T17:57:51","slug":"fsr-frame-generation-su-playstation-ai-e-fluidita-su-ps5-e-ps6","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/fsr-frame-generation-su-playstation-ai-e-fluidita-su-ps5-e-ps6\/","title":{"rendered":"FSR Frame Generation su PlayStation: AI e fluidit\u00e0 su PS5 e PS6"},"content":{"rendered":"<hr \/>\n<p data-start=\"214\" data-end=\"588\">Sony ha recentemente introdotto l\u2019<strong data-start=\"248\" data-end=\"265\">Upgraded PSSR<\/strong>, noto anche come PSSR 2.0, sulle console <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">PlayStation 5 Pro<\/span><\/span> con il lancio di <em data-start=\"362\" data-end=\"377\">Resident Evil<\/em>. Questo aggiornamento sfrutta appieno le capacit\u00e0 AI dell\u2019APU della PS5 Pro, segnando un passo importante verso funzionalit\u00e0 basate su machine learning analoghe a quelle gi\u00e0 presenti nel mondo dei PC da gaming.<\/p>\n<p data-start=\"590\" data-end=\"1044\">Secondo recenti dichiarazioni di <a href=\"https:\/\/www.digitalfoundry.net\/news\/2026\/03\/mark-cerny-confirms-frame-generation-should-be-seen-at-some-point-on-playstation-platforms\" target=\"_blank\" rel=\"noopener\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Mark Cerny<\/span><\/span> a <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Digital Foundry<\/span><\/span><\/a>, la piattaforma PlayStation seguir\u00e0 un percorso simile a quello dei PC per quanto riguarda strumenti di AI e ML, tra cui la generazione automatica dei frame.<\/p>\n<p data-start=\"590\" data-end=\"1044\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33802\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p data-start=\"590\" data-end=\"1044\">Tuttavia, la funzionalit\u00e0 non sar\u00e0 disponibile nell\u2019immediato: Cerny ha confermato che <strong data-start=\"946\" data-end=\"1021\">nel 2026 non sono previsti nuovi rilasci software per questa tecnologia<\/strong> sulle console attuali.<\/p>\n<p data-start=\"590\" data-end=\"1044\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-33803\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-1-1024x548.jpg\" alt=\"\" width=\"1024\" height=\"548\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-1-1024x548.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-1-300x161.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-1-768x411.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/04\/FSR-Frame-Generation-su-PlayStation-AI-e-fluidita-su-PS5-e-PS6-1.jpg 1375w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p data-start=\"1046\" data-end=\"1084\"><strong>FSR Frame Generation e PlayStation<\/strong><\/p>\n<hr \/>\n<p data-start=\"1086\" data-end=\"1512\">FSR Frame Generation, sviluppata in collaborazione con Sony sotto il nome di <strong data-start=\"1163\" data-end=\"1179\">FSR Redstone<\/strong>, rappresenta la capacit\u00e0 di generare nuovi frame tramite intelligenza artificiale, migliorando fluidit\u00e0 e percezione visiva senza richiedere un aumento proporzionale della potenza di calcolo.<\/p>\n<p data-start=\"1086\" data-end=\"1512\">Cerny ha sottolineato che una libreria equivalente dovrebbe comparire sulle piattaforme PlayStation, anche se non nella generazione attuale:<\/p>\n<hr \/>\n<ul data-start=\"1514\" data-end=\"1978\">\n<li data-start=\"1514\" data-end=\"1630\">Una possibile implementazione <strong data-start=\"1546\" data-end=\"1558\">tagliata<\/strong> per la PS5 Pro potrebbe arrivare prima dell\u2019esordio di PlayStation 6;<\/li>\n<li data-start=\"1631\" data-end=\"1779\">L\u2019annuncio completo di FSR Frame Generation \u00e8 pi\u00f9 probabile in concomitanza con la nuova generazione di console, prevista tra il 2027 e il 2028;<\/li>\n<li data-start=\"1780\" data-end=\"1978\">Alcuni modder hanno gi\u00e0 sperimentato FSR 4 Redstone su GPU RDNA 3, suggerendo che anche l\u2019APU RDNA 2 della PS5 potrebbe supportare la tecnologia, sebbene con un impatto maggiore sulle prestazioni.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1980\" data-end=\"2005\"><strong>Implicazioni tecniche<\/strong><\/p>\n<hr \/>\n<p data-start=\"2007\" data-end=\"2164\">L\u2019arrivo di FSR Frame Generation sulle console Sony rappresenterebbe una convergenza tra il mondo PC e console nella gestione dei carichi AI\/ML, consentendo:<\/p>\n<hr \/>\n<ul data-start=\"2166\" data-end=\"2444\">\n<li data-start=\"2166\" data-end=\"2273\">incremento della fluidit\u00e0 dei giochi senza aumentare drasticamente la frequenza dei frame renderizzati;<\/li>\n<li data-start=\"2274\" data-end=\"2360\">miglioramenti visivi significativi, come interpolazioni di movimento pi\u00f9 naturali;<\/li>\n<li data-start=\"2361\" data-end=\"2444\">sfruttamento ottimale dell\u2019APU della PS5 Pro per carichi di lavoro ML avanzati.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"2446\" data-end=\"2649\">Tuttavia, la limitazione attuale alla PS5 rimane il compromesso tra qualit\u00e0 visiva e performance, motivo per cui una versione completa \u00e8 pi\u00f9 probabile su PS6 o in un aggiornamento futuro del modello Pro.<\/p>\n<hr \/>\n<p data-start=\"2651\" data-end=\"2666\"><strong>Conclusioni<\/strong><\/p>\n<hr \/>\n<p data-start=\"2668\" data-end=\"3035\">FSR Frame Generation rappresenta una nuova frontiera per le console PlayStation, avvicinando l\u2019esperienza utente a quella dei PC con GPU avanzate.<\/p>\n<p data-start=\"2668\" data-end=\"3035\">Sebbene i giocatori PS5 debbano ancora attendere, l\u2019evoluzione delle tecnologie ML\/AI indica che la generazione dei frame tramite AI diventer\u00e0 una componente chiave del futuro rendering in tempo reale sulle console Sony.<\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"2668\" data-end=\"3035\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n","protected":false},"excerpt":{"rendered":"<p>Sony ha recentemente introdotto l\u2019Upgraded PSSR, noto anche come PSSR 2.0, sulle console PlayStation 5 Pro con il lancio di Resident Evil. Questo aggiornamento sfrutta appieno le capacit\u00e0 AI dell\u2019APU della PS5 Pro, segnando un passo importante verso funzionalit\u00e0 basate su machine learning analoghe a quelle gi\u00e0 presenti nel mondo dei PC da gaming. Secondo [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":33800,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-33799","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>FSR Frame Generation su PlayStation: AI e fluidit\u00e0 su PS5 e PS6 - HW Legend Games<\/title>\n<meta name=\"description\" content=\"Sony prepara FSR Frame Generation: AI per generare frame, fluidit\u00e0 migliorata su PS5 Pro e PS6 futura.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hwlegend.tech\/games\/news\/fsr-frame-generation-su-playstation-ai-e-fluidita-su-ps5-e-ps6\/\" \/>\n<meta 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