{"id":34134,"date":"2026-05-05T09:59:02","date_gmt":"2026-05-05T07:59:02","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=34134"},"modified":"2026-05-05T09:59:02","modified_gmt":"2026-05-05T07:59:02","slug":"dlss-5-e-resident-evil-requiem-tra-polemiche-tecniche-e-successo-commerciale","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/dlss-5-e-resident-evil-requiem-tra-polemiche-tecniche-e-successo-commerciale\/","title":{"rendered":"DLSS 5 e Resident Evil Requiem: tra polemiche tecniche e successo commerciale"},"content":{"rendered":"<hr \/>\n<section class=\"text-token-text-primary w-full focus:outline-none [--shadow-height:45px] has-data-writing-block:pointer-events-none has-data-writing-block:-mt-(--shadow-height) has-data-writing-block:pt-(--shadow-height) [&amp;:has([data-writing-block])&gt;*]:pointer-events-auto [content-visibility:auto] supports-[content-visibility:auto]:[contain-intrinsic-size:auto_100lvh] R6Vx5W_threadScrollVars scroll-mb-[calc(var(--scroll-root-safe-area-inset-bottom,0px)+var(--thread-response-height))] scroll-mt-[calc(var(--header-height)+min(200px,max(70px,20svh)))]\" dir=\"auto\" data-turn-id=\"request-WEB:354e4dd6-71e8-48f9-93d5-be9fca3f8980-4\" data-testid=\"conversation-turn-6\" data-scroll-anchor=\"false\" data-turn=\"assistant\">\n<div class=\"text-base my-auto mx-auto pb-10 [--thread-content-margin:var(--thread-content-margin-xs,calc(var(--spacing)*4))] @w-sm\/main:[--thread-content-margin:var(--thread-content-margin-sm,calc(var(--spacing)*6))] @w-lg\/main:[--thread-content-margin:var(--thread-content-margin-lg,calc(var(--spacing)*16))] px-(--thread-content-margin)\">\n<div class=\"[--thread-content-max-width:40rem] @w-lg\/main:[--thread-content-max-width:48rem] mx-auto max-w-(--thread-content-max-width) flex-1 group\/turn-messages focus-visible:outline-hidden relative flex w-full min-w-0 flex-col agent-turn\">\n<div class=\"flex max-w-full flex-col gap-4 grow\">\n<div class=\"min-h-8 text-message relative flex w-full flex-col items-end gap-2 text-start break-words whitespace-normal outline-none keyboard-focused:focus-ring [.text-message+&amp;]:mt-1\" dir=\"auto\" data-message-author-role=\"assistant\" data-message-id=\"12cef18f-ae2e-408b-a3c1-9468db32c951\" data-message-model-slug=\"gpt-5-3\" data-turn-start-message=\"true\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden\">\n<div class=\"markdown prose dark:prose-invert w-full wrap-break-word dark markdown-new-styling\">\n<p data-start=\"315\" data-end=\"766\">L\u2019introduzione della <a href=\"https:\/\/www.hwlegend.tech\/news\/softwareapp1\/dlss-5-nvidia-porta-il-rendering-neurale-in-tempo-reale-nei-videogiochi\/\" target=\"_blank\" rel=\"noopener\">tecnologia DLSS 5<\/a> da parte di <strong><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">NVIDIA<\/span><\/span><\/strong> ha acceso un acceso dibattito nella community gaming, soprattutto in relazione al suo impatto sul rendering dei personaggi.<\/p>\n<p data-start=\"315\" data-end=\"766\">Uno dei <a href=\"https:\/\/www.eurogamer.net\/the-big-resident-evil-requiem-interview-capcom-modern-horror-classic\" target=\"_blank\" rel=\"noopener\">casi pi\u00f9 discussi<\/a> riguarda <strong><em data-start=\"563\" data-end=\"586\">Resident Evil Requiem<\/em><\/strong>, titolo sviluppato da <strong><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Capcom<\/span><\/span><\/strong>, dove l\u2019utilizzo del neural rendering ha generato critiche per le modifiche percepite nei tratti del personaggio <strong>Grace<\/strong>.<\/p>\n<hr \/>\n<p data-start=\"315\" data-end=\"766\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-34137\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1-1024x576.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1-300x169.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1-768x432.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1-1536x864.jpg 1536w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1.jpg 1707w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p data-start=\"768\" data-end=\"829\"><strong>DLSS 5 e neural rendering: quando l\u2019AI divide i giocatori<\/strong><\/p>\n<hr \/>\n<p data-start=\"831\" data-end=\"1210\">La nuova iterazione del Deep Learning Super Sampling introduce tecniche avanzate di <strong data-start=\"915\" data-end=\"935\">neural rendering<\/strong>, capaci non solo di migliorare le prestazioni ma anche di intervenire sulla resa visiva complessiva.<\/p>\n<p data-start=\"831\" data-end=\"1210\">Tuttavia, proprio questa evoluzione ha sollevato dubbi: molti utenti hanno notato variazioni nei lineamenti facciali di Grace, ritenuti troppo distanti dal design originale.<\/p>\n<p data-start=\"831\" data-end=\"1210\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-34138\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1024x640.jpg\" alt=\"\" width=\"1024\" height=\"640\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-1024x640.jpg 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-300x188.jpg 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale-768x480.jpg 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/DLSS-5-e-Resident-Evil-Requiem-tra-polemiche-tecniche-e-successo-commerciale.jpg 1536w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p data-start=\"1212\" data-end=\"1576\">Durante un\u2019intervista a <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Eurogamer<\/span><\/span>, il producer Masato Kumazawa ha interpretato le critiche in chiave positiva, sottolineando come la reazione del pubblico dimostri l\u2019efficacia del character design originale. Secondo Kumazawa, il forte attaccamento dei fan al volto di Grace \u00e8 la prova che il personaggio \u00e8 diventato rapidamente iconico.<\/p>\n<p data-start=\"1578\" data-end=\"1798\">Il director Koshi Nakanishi ha invece evitato di commentare le polemiche legate a una presunta mancata comunicazione preventiva tra NVIDIA e il team di sviluppo riguardo alle modifiche visive introdotte dalla tecnologia.<\/p>\n<hr \/>\n<p data-start=\"1800\" data-end=\"1848\"><strong>Vendite record: il miglior lancio della saga<\/strong><\/p>\n<hr \/>\n<p data-start=\"1850\" data-end=\"2167\">Al di l\u00e0 delle controversie tecniche, <em data-start=\"1888\" data-end=\"1911\">Resident Evil Requiem<\/em> si \u00e8 imposto come un successo commerciale straordinario. In soli 16 giorni dal lancio, il titolo ha superato i <strong data-start=\"2023\" data-end=\"2053\">6 milioni di copie vendute<\/strong>, diventando il capitolo pi\u00f9 rapidamente venduto nella storia del franchise <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Resident Evil<\/span><\/span>.<\/p>\n<p data-start=\"2169\" data-end=\"2488\">Gli sviluppatori hanno espresso soddisfazione per l\u2019accoglienza globale, evidenziando in particolare l\u2019efficacia della strategia comunicativa adottata. Il team ha scelto infatti di mantenere il massimo riserbo su elementi chiave della trama, inclusi gli eventi legati al ritorno a <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Raccoon City<\/span><\/span>.<\/p>\n<hr \/>\n<p data-start=\"2490\" data-end=\"2528\"><strong>Gestione degli spoiler e community<\/strong><\/p>\n<hr \/>\n<p data-start=\"2530\" data-end=\"2844\">Un aspetto critico della fase pre-lancio \u00e8 stato il leak della trama, che ha spinto Capcom a chiedere pubblicamente ai giocatori di evitare la diffusione di spoiler. Nonostante ci\u00f2, la risposta della community \u00e8 stata in gran parte positiva, come dimostrano i contenuti condivisi online e le reazioni degli utenti.<\/p>\n<p data-start=\"2846\" data-end=\"3021\">Secondo Nakanishi e Kumazawa, osservare le reazioni spontanee dei giocatori ha confermato la validit\u00e0 della scelta di preservare le sorprese narrative fino all\u2019ultimo momento.<\/p>\n<hr \/>\n<p data-start=\"3023\" data-end=\"3048\"><strong>Considerazioni finali<\/strong><\/p>\n<hr \/>\n<p data-start=\"3050\" data-end=\"3349\">Il caso DLSS 5 evidenzia come le tecnologie basate su AI stiano ridefinendo il confine tra performance e direzione artistica. Se da un lato offrono vantaggi tangibili in termini di efficienza e qualit\u00e0 visiva, dall\u2019altro introducono nuove sfide legate al controllo creativo e alla coerenza estetica.<\/p>\n<p data-start=\"3351\" data-end=\"3603\" data-is-last-node=\"\" data-is-only-node=\"\">Parallelamente, il successo di <em data-start=\"3382\" data-end=\"3405\">Resident Evil Requiem<\/em> dimostra che, nonostante le controversie, una combinazione di forte identit\u00e0 narrativa, strategia di comunicazione mirata e innovazione tecnica pu\u00f2 tradursi in risultati commerciali di primo piano.<\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"3351\" data-end=\"3603\" data-is-last-node=\"\" data-is-only-node=\"\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"56\"\r\n\t            data-created=\"1777975142\"\r\n\t            data-title=\"DLSS 5 e Resident Evil Requiem: tra polemiche tecniche e successo commerciale\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>L\u2019introduzione della tecnologia DLSS 5 da parte di NVIDIA ha acceso un acceso dibattito nella community gaming, soprattutto in relazione al suo impatto sul rendering dei personaggi. Uno dei casi pi\u00f9 discussi riguarda Resident Evil Requiem, titolo sviluppato da Capcom, dove l\u2019utilizzo del neural rendering ha generato critiche per le modifiche percepite nei tratti del [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":34135,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-34134","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>DLSS 5 e Resident Evil Requiem: tra polemiche tecniche e successo commerciale - HW Legend Games<\/title>\n<meta name=\"description\" content=\"DLSS 5 divide i fan su Grace, ma Resident Evil Requiem vola: 6 milioni di copie in 16 giorni. 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