{"id":34218,"date":"2026-05-09T22:18:22","date_gmt":"2026-05-09T20:18:22","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=34218"},"modified":"2026-05-09T22:24:27","modified_gmt":"2026-05-09T20:24:27","slug":"playstation-6-usera-tecnologie-nvidia-cuda-e-tensor-per-il-nuovo-pssr-3","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/playstation-6-usera-tecnologie-nvidia-cuda-e-tensor-per-il-nuovo-pssr-3\/","title":{"rendered":"PlayStation 6 user\u00e0 tecnologie NVIDIA CUDA e Tensor per il nuovo PSSR 3?"},"content":{"rendered":"<hr \/>\n<div class=\"relative w-full overflow-visible\">\n<section class=\"text-token-text-primary w-full focus:outline-none [--shadow-height:45px] has-data-writing-block:pointer-events-none has-data-writing-block:-mt-(--shadow-height) has-data-writing-block:pt-(--shadow-height) [&amp;:has([data-writing-block])&gt;*]:pointer-events-auto [content-visibility:auto] supports-[content-visibility:auto]:[contain-intrinsic-size:auto_100lvh] R6Vx5W_threadScrollVars scroll-mb-[calc(var(--scroll-root-safe-area-inset-bottom,0px)+var(--thread-response-height))] scroll-mt-[calc(var(--header-height)+min(200px,max(70px,20svh)))]\" dir=\"auto\" data-turn-id=\"request-WEB:ece7fdcf-64e5-430f-befd-97389e8c8413-7\" data-turn-id-container=\"request-WEB:ece7fdcf-64e5-430f-befd-97389e8c8413-7\" data-testid=\"conversation-turn-10\" data-scroll-anchor=\"false\" data-turn=\"assistant\">\n<div class=\"text-base my-auto mx-auto pb-10 [--thread-content-margin:var(--thread-content-margin-xs,calc(var(--spacing)*4))] @w-sm\/main:[--thread-content-margin:var(--thread-content-margin-sm,calc(var(--spacing)*6))] @w-lg\/main:[--thread-content-margin:var(--thread-content-margin-lg,calc(var(--spacing)*16))] px-(--thread-content-margin)\">\n<div class=\"[--thread-content-max-width:40rem] @w-lg\/main:[--thread-content-max-width:48rem] mx-auto max-w-(--thread-content-max-width) flex-1 group\/turn-messages focus-visible:outline-hidden relative flex w-full min-w-0 flex-col agent-turn\">\n<div class=\"flex max-w-full flex-col gap-4 grow\">\n<div class=\"min-h-8 text-message relative flex w-full flex-col items-end gap-2 text-start break-words whitespace-normal outline-none keyboard-focused:focus-ring [.text-message+&amp;]:mt-1\" dir=\"auto\" data-message-author-role=\"assistant\" data-message-id=\"73a892a4-101d-4cfc-9bed-89e2fee9fec9\" data-message-model-slug=\"gpt-5-5\" data-turn-start-message=\"true\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden\">\n<div class=\"markdown prose dark:prose-invert wrap-break-word w-full dark markdown-new-styling\">\n<p data-start=\"337\" data-end=\"774\">Un nuovo <a href=\"https:\/\/en.gamegpu.com\/news\/igry\/raskryty-tekhnicheskie-podrobnosti-tekhnologii-pssr-3-0-v-konsoli-playstation-6\" target=\"_blank\" rel=\"noopener\">report tecnico<\/a> pubblicato online da <a href=\"https:\/\/youtu.be\/5AIpV4GRoEU\" target=\"_blank\" rel=\"noopener\">MP First<\/a> sta alimentando forti discussioni attorno alla futura <strong><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">PlayStation 6<\/span><\/span><\/strong>. Secondo le informazioni diffuse, la prossima console di <strong><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Sony<\/span><\/span> <\/strong>introdurr\u00e0 una versione <strong>completamente evoluta della tecnologia di upscaling proprietaria PSSR<\/strong>, denominata <strong>PSSR 3.0<\/strong>, con funzionalit\u00e0 <strong>avanzate basate su intelligenza artificiale e frame generation<\/strong>.<\/p>\n<p data-start=\"776\" data-end=\"1061\">L\u2019aspetto pi\u00f9 sorprendente del report riguarda per\u00f2 il coinvolgimento di <strong>tecnologie <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">NVIDIA<\/span><\/span><\/strong> all\u2019interno del <strong>processo di sviluppo AI<\/strong>, nonostante la console continui ad utilizzare <strong>un chip grafico basato su architettura <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">AMD<\/span><\/span><\/strong>.<\/p>\n<hr \/>\n<p data-start=\"776\" data-end=\"1061\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/PlayStation-6-usera-tecnologie-NVIDIA-CUDA-e-Tensor-per-il-nuovo-PSSR-3-ok.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-34222\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/PlayStation-6-usera-tecnologie-NVIDIA-CUDA-e-Tensor-per-il-nuovo-PSSR-3-ok-1024x683.png\" alt=\"\" width=\"1024\" height=\"683\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/PlayStation-6-usera-tecnologie-NVIDIA-CUDA-e-Tensor-per-il-nuovo-PSSR-3-ok-1024x683.png 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/PlayStation-6-usera-tecnologie-NVIDIA-CUDA-e-Tensor-per-il-nuovo-PSSR-3-ok-300x200.png 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/PlayStation-6-usera-tecnologie-NVIDIA-CUDA-e-Tensor-per-il-nuovo-PSSR-3-ok-768x512.png 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/05\/PlayStation-6-usera-tecnologie-NVIDIA-CUDA-e-Tensor-per-il-nuovo-PSSR-3-ok.png 1536w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p data-start=\"1063\" data-end=\"1114\"><strong>PSSR 3.0: l\u2019evoluzione dell\u2019upscaling AI di Sony<\/strong><\/p>\n<hr \/>\n<p data-start=\"1116\" data-end=\"1255\">Secondo il documento, il cuore tecnologico di PlayStation 6 sar\u00e0 rappresentato dal nuovo sistema <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">PlayStation Spectral Super Resolution<\/span><\/span> 3.0.<\/p>\n<hr \/>\n<p data-start=\"1257\" data-end=\"1291\">La tecnologia dovrebbe introdurre:<\/p>\n<hr \/>\n<ul data-start=\"1293\" data-end=\"1470\">\n<li data-start=\"1293\" data-end=\"1315\">frame generation AI;<\/li>\n<li data-start=\"1316\" data-end=\"1352\">interpolazione avanzata dei frame;<\/li>\n<li data-start=\"1353\" data-end=\"1386\">ricostruzione immagini neurale;<\/li>\n<li data-start=\"1387\" data-end=\"1438\">riduzione dell\u2019aliasing tramite machine learning;<\/li>\n<li data-start=\"1439\" data-end=\"1470\">miglioramenti al ray tracing.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1472\" data-end=\"1645\">L\u2019obiettivo sarebbe quello di aumentare drasticamente la qualit\u00e0 visiva e il frame rate percepito senza richiedere un incremento proporzionale della potenza hardware nativa.<\/p>\n<p data-start=\"1647\" data-end=\"1794\">In pratica, Sony starebbe seguendo una direzione simile a quella intrapresa da NVIDIA con <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">NVIDIA DLSS<\/span><\/span> e Frame Generation.<\/p>\n<hr \/>\n<p data-start=\"1796\" data-end=\"1836\"><strong>CUDA e Tensor usati nello sviluppo AI<\/strong><\/p>\n<hr \/>\n<p data-start=\"1838\" data-end=\"2064\">Il report sostiene che gli ingegneri Sony starebbero utilizzando strumenti basati su <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">CUDA<\/span><\/span> e tecnologie <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Tensor Cores<\/span><\/span> durante la fase di addestramento degli algoritmi AI.<\/p>\n<p data-start=\"2066\" data-end=\"2185\">Questo dettaglio \u00e8 tecnicamente plausibile perch\u00e9 gran parte del settore machine learning utilizza hardware NVIDIA per:<\/p>\n<hr \/>\n<ul data-start=\"2187\" data-end=\"2282\">\n<li data-start=\"2187\" data-end=\"2206\">training neurale;<\/li>\n<li data-start=\"2207\" data-end=\"2222\">inferenza AI;<\/li>\n<li data-start=\"2223\" data-end=\"2251\">elaborazione dati massiva;<\/li>\n<li data-start=\"2252\" data-end=\"2282\">sviluppo modelli generativi.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"2284\" data-end=\"2584\">Ci\u00f2 non significa necessariamente che PlayStation 6 integrer\u00e0 GPU NVIDIA. Pi\u00f9 probabilmente, Sony starebbe sfruttando infrastrutture NVIDIA nei propri data center e ambienti di sviluppo per addestrare le reti neurali che verranno poi eseguite su hardware AMD personalizzato all\u2019interno della console.<\/p>\n<p data-start=\"2586\" data-end=\"2737\">Si tratterebbe quindi di un utilizzo \u201cdietro le quinte\u201d delle tecnologie CUDA, non di una migrazione completa dell\u2019ecosistema PlayStation verso NVIDIA.<\/p>\n<hr \/>\n<p data-start=\"2739\" data-end=\"2785\"><strong>Hardware AMD ancora al centro della console<\/strong><\/p>\n<hr \/>\n<p data-start=\"2787\" data-end=\"2960\">Nonostante il coinvolgimento di tecnologie NVIDIA nel machine learning, il report conferma che la console continuer\u00e0 a utilizzare una soluzione grafica integrata AMD custom.<\/p>\n<hr \/>\n<p data-start=\"2962\" data-end=\"3007\">Questo suggerisce che Sony potrebbe adottare:<\/p>\n<hr \/>\n<ul data-start=\"3009\" data-end=\"3132\">\n<li data-start=\"3009\" data-end=\"3040\">acceleratori AI dedicati AMD;<\/li>\n<li data-start=\"3041\" data-end=\"3066\">unit\u00e0 matrix integrate;<\/li>\n<li data-start=\"3067\" data-end=\"3088\">NPU personalizzate;<\/li>\n<li data-start=\"3089\" data-end=\"3132\">hardware neurale sviluppato internamente.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"3134\" data-end=\"3182\">Una strategia simile permetterebbe di mantenere:<\/p>\n<hr \/>\n<ul data-start=\"3184\" data-end=\"3334\">\n<li data-start=\"3184\" data-end=\"3229\">compatibilit\u00e0 con l\u2019ecosistema PlayStation;<\/li>\n<li data-start=\"3230\" data-end=\"3263\">costi produttivi pi\u00f9 contenuti;<\/li>\n<li data-start=\"3264\" data-end=\"3334\">continuit\u00e0 architetturale con <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">PlayStation 5<\/span><\/span>.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"3336\" data-end=\"3386\"><strong>DualSense: nuova generazione di feedback aptico<\/strong><\/p>\n<hr \/>\n<p data-start=\"3388\" data-end=\"3466\">Il report anticipa anche importanti aggiornamenti per il controller DualSense.<\/p>\n<p data-start=\"3468\" data-end=\"3587\">Sony avrebbe infatti ottenuto la licenza della tecnologia Savant sviluppata da <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">General Vibration Corporation<\/span><\/span>.<\/p>\n<hr \/>\n<p data-start=\"3589\" data-end=\"3640\">Questa soluzione dovrebbe migliorare sensibilmente:<\/p>\n<hr \/>\n<ul data-start=\"3642\" data-end=\"3748\">\n<li data-start=\"3642\" data-end=\"3675\">precisione del feedback aptico;<\/li>\n<li data-start=\"3676\" data-end=\"3700\">risposta vibrazionale;<\/li>\n<li data-start=\"3701\" data-end=\"3723\">simulazione tattile;<\/li>\n<li data-start=\"3724\" data-end=\"3748\">immersione sensoriale.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"3750\" data-end=\"3861\">L\u2019obiettivo sarebbe rendere le sensazioni fisiche ancora pi\u00f9 realistiche rispetto all\u2019attuale DualSense di PS5.<\/p>\n<hr \/>\n<p data-start=\"3863\" data-end=\"3910\"><strong>Upgrade infrastrutturale per il cloud gaming<\/strong><\/p>\n<hr \/>\n<p data-start=\"3912\" data-end=\"4003\">Il report parla anche di un importante aggiornamento dell\u2019infrastruttura cloud PlayStation.<\/p>\n<p data-start=\"4005\" data-end=\"4195\">Sony starebbe pianificando il passaggio completo a storage PCIe Gen5 NVMe SSD nei server dedicati allo streaming cloud, con incrementi prestazionali fino al 100% in lettura e scrittura dati.<\/p>\n<hr \/>\n<p data-start=\"4197\" data-end=\"4235\">Questa evoluzione potrebbe migliorare:<\/p>\n<hr \/>\n<ul data-start=\"4237\" data-end=\"4355\">\n<li data-start=\"4237\" data-end=\"4260\">tempi di caricamento;<\/li>\n<li data-start=\"4261\" data-end=\"4281\">qualit\u00e0 streaming;<\/li>\n<li data-start=\"4282\" data-end=\"4292\">latenza;<\/li>\n<li data-start=\"4293\" data-end=\"4319\">gestione asset dinamici;<\/li>\n<li data-start=\"4320\" data-end=\"4355\">streaming texture in tempo reale.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"4357\" data-end=\"4393\"><strong>Strategia cross-gen tra PS5 e PS6<\/strong><\/p>\n<hr \/>\n<p data-start=\"4395\" data-end=\"4532\">Secondo il documento, Sony adotter\u00e0 anche una strategia cross-gen estesa, sviluppando asset digitali compatibili sia con PS5 che con PS6.<\/p>\n<hr \/>\n<p data-start=\"4534\" data-end=\"4566\">Una scelta che permetterebbe di:<\/p>\n<hr \/>\n<ul data-start=\"4568\" data-end=\"4715\">\n<li data-start=\"4568\" data-end=\"4601\">mantenere ampia la base utenti;<\/li>\n<li data-start=\"4602\" data-end=\"4633\">ridurre i rischi commerciali;<\/li>\n<li data-start=\"4634\" data-end=\"4676\">facilitare la transizione generazionale;<\/li>\n<li data-start=\"4677\" data-end=\"4715\">supportare motori grafici condivisi.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"4717\" data-end=\"4768\"><strong>Nuovo horror AAA in sviluppo con Unreal Engine 5<\/strong><\/p>\n<hr \/>\n<p data-start=\"4770\" data-end=\"4862\">Infine, il report menziona un nuovo progetto horror AAA non ancora annunciato ufficialmente.<\/p>\n<p data-start=\"4864\" data-end=\"5002\">Il gioco sarebbe sviluppato in collaborazione con uno studio third-party indipendente utilizzando <span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Unreal Engine 5<\/span><\/span>.<\/p>\n<hr \/>\n<p data-start=\"5004\" data-end=\"5045\">Tra le caratteristiche tecniche previste:<\/p>\n<hr \/>\n<ul data-start=\"5047\" data-end=\"5187\">\n<li data-start=\"5047\" data-end=\"5073\">motion capture avanzato;<\/li>\n<li data-start=\"5074\" data-end=\"5101\">illuminazione realistica;<\/li>\n<li data-start=\"5102\" data-end=\"5130\">rendering cinematografico;<\/li>\n<li data-start=\"5131\" data-end=\"5152\">animazioni neurali;<\/li>\n<li data-start=\"5153\" data-end=\"5187\">forte focus sul realismo visivo.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"5189\" data-end=\"5426\" data-is-last-node=\"\" data-is-only-node=\"\">Al momento Sony non ha confermato ufficialmente nessuna delle informazioni presenti nel report, ma i dettagli emersi suggeriscono una PlayStation 6 fortemente orientata verso AI, machine learning e rendering neurale di nuova generazione.<\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"PLAYSTATION 5 - NEW PSSR 3.0 \/ NEW BIG PS3 EMULATION ON PS5 UPDATE!? \/ NEXT STATE OF PLAY SOON \/ NE\u2026\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/5AIpV4GRoEU?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.hwlegend.tech\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"5023\" data-end=\"5245\" data-is-last-node=\"\" data-is-only-node=\"\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n<\/div>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"1\"\r\n\t            data-created=\"1778365102\"\r\n\t            data-title=\"PlayStation 6 user\u00e0 tecnologie NVIDIA CUDA e Tensor per il nuovo PSSR 3?\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Un nuovo report tecnico pubblicato online da MP First sta alimentando forti discussioni attorno alla futura PlayStation 6. Secondo le informazioni diffuse, la prossima console di Sony introdurr\u00e0 una versione completamente evoluta della tecnologia di upscaling proprietaria PSSR, denominata PSSR 3.0, con funzionalit\u00e0 avanzate basate su intelligenza artificiale e frame generation. L\u2019aspetto pi\u00f9 sorprendente del [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":34227,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-34218","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PlayStation 6 user\u00e0 tecnologie NVIDIA CUDA e Tensor per il nuovo PSSR 3? - HW Legend Games<\/title>\n<meta name=\"description\" content=\"Un report tecnico rivela che PS6 potrebbe usare CUDA e Tensor di NVIDIA per AI, frame generation e nuovo PSSR 3.0.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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