{"id":34722,"date":"2026-06-21T14:29:17","date_gmt":"2026-06-21T12:29:17","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=34722"},"modified":"2026-06-21T14:29:17","modified_gmt":"2026-06-21T12:29:17","slug":"gears-of-war-e-day-mostra-la-potenza-di-unreal-engine-5-8-con-megalights-e-60-fps-su-xbox-series-x","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/gears-of-war-e-day-mostra-la-potenza-di-unreal-engine-5-8-con-megalights-e-60-fps-su-xbox-series-x\/","title":{"rendered":"Gears of War: E-Day mostra la potenza di Unreal Engine 5.8 con MegaLights e 60 FPS su Xbox Series X"},"content":{"rendered":"<hr \/>\n<div class=\"qMYqUG_convSearchResultHighlightRoot\">\n<div class=\"\" data-turn-id-container=\"request-WEB:35f8c321-da87-4447-8b83-5d8f782794a4-12\" data-is-intersecting=\"true\">\n<section class=\"text-token-text-primary w-full focus:outline-none has-data-writing-block:pointer-events-none [&amp;:has([data-writing-block])&gt;*]:pointer-events-auto R6Vx5W_threadScrollVars scroll-mb-[calc(var(--scroll-root-safe-area-inset-bottom,0px)+var(--thread-response-height))] scroll-mt-[calc(var(--header-height)+min(200px,max(70px,20svh)))]\" dir=\"auto\" data-turn-id=\"request-WEB:35f8c321-da87-4447-8b83-5d8f782794a4-12\" data-turn-id-container=\"request-WEB:35f8c321-da87-4447-8b83-5d8f782794a4-12\" data-testid=\"conversation-turn-12\" data-turn=\"assistant\">\n<div class=\"text-base my-auto mx-auto pb-10 [--thread-content-margin:var(--thread-content-margin-xs,calc(var(--spacing)*4))] @w-sm\/main:[--thread-content-margin:var(--thread-content-margin-sm,calc(var(--spacing)*6))] @w-lg\/main:[--thread-content-margin:var(--thread-content-margin-lg,calc(var(--spacing)*16))] px-(--thread-content-margin)\">\n<div class=\"[--thread-content-max-width:40rem] @w-lg\/main:[--thread-content-max-width:48rem] mx-auto max-w-(--thread-content-max-width) flex-1 group\/turn-messages focus-visible:outline-hidden relative flex w-full min-w-0 flex-col agent-turn\" data-conversation-screenshot-content=\"\">\n<div class=\"flex max-w-full flex-col gap-4 grow\">\n<div class=\"min-h-8 text-message relative flex w-full flex-col items-end gap-2 text-start break-words whitespace-normal outline-none keyboard-focused:focus-ring [.text-message+&amp;]:mt-1\" dir=\"auto\" data-message-author-role=\"assistant\" data-message-id=\"cd5cbd14-9864-489c-8c48-fa73e377c1a6\" data-message-model-slug=\"gpt-5-5\" data-turn-start-message=\"true\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden\">\n<div class=\"markdown prose dark:prose-invert wrap-break-word w-full dark markdown-new-styling\">\n<p data-start=\"373\" data-end=\"872\">Tra i titoli pi\u00f9 attesi della nuova generazione, <strong data-start=\"422\" data-end=\"463\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Gears of War: E-Day<\/span><\/span><\/strong> si candida a diventare una delle vetrine tecnologiche pi\u00f9 importanti per <strong data-start=\"537\" data-end=\"578\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Unreal Engine 5.8<\/span><\/span><\/strong>.<\/p>\n<p data-start=\"373\" data-end=\"872\">Durante l&#8217;evento <strong data-start=\"597\" data-end=\"638\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">State of Unreal 2026<\/span><\/span><\/strong>, lo sviluppatore <strong data-start=\"656\" data-end=\"697\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">The Coalition<\/span><\/span><\/strong> ha mostrato il gioco in esecuzione a 60 FPS su <strong data-start=\"745\" data-end=\"762\">Xbox Series X<\/strong>, sfruttando una delle tecnologie pi\u00f9 avanzate introdotte nell&#8217;ultima versione del motore grafico: MegaLights.<\/p>\n<p data-start=\"874\" data-end=\"1034\">Il risultato \u00e8 un&#8217;importante dimostrazione delle potenzialit\u00e0 offerte da <a href=\"https:\/\/www.hwlegend.tech\/games\/news\/unreal-engine-5-8-ufficiale-arrivano-lumen-lite-e-megalights-prima-del-debutto-di-unreal-engine-6\/\" target=\"_blank\" rel=\"noopener\">Unreal Engine 5.8<\/a>, sia sul fronte della qualit\u00e0 visiva sia su quello delle prestazioni.<\/p>\n<hr \/>\n<p data-start=\"874\" data-end=\"1034\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/06\/Gears-of-War-E-Day-mostra-la-potenza-di-Unreal-Engine-5.8-con-MegaLights-e-60-FPS-su-Xbox-Series-X.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-34727\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/06\/Gears-of-War-E-Day-mostra-la-potenza-di-Unreal-Engine-5.8-con-MegaLights-e-60-FPS-su-Xbox-Series-X-1024x683.webp\" alt=\"\" width=\"1024\" height=\"683\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/06\/Gears-of-War-E-Day-mostra-la-potenza-di-Unreal-Engine-5.8-con-MegaLights-e-60-FPS-su-Xbox-Series-X-1024x683.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/06\/Gears-of-War-E-Day-mostra-la-potenza-di-Unreal-Engine-5.8-con-MegaLights-e-60-FPS-su-Xbox-Series-X-300x200.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/06\/Gears-of-War-E-Day-mostra-la-potenza-di-Unreal-Engine-5.8-con-MegaLights-e-60-FPS-su-Xbox-Series-X-768x512.webp 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/06\/Gears-of-War-E-Day-mostra-la-potenza-di-Unreal-Engine-5.8-con-MegaLights-e-60-FPS-su-Xbox-Series-X.webp 1536w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p data-start=\"1036\" data-end=\"1094\"><strong>MegaLights: illuminazione dinamica di nuova generazione<\/strong><\/p>\n<hr \/>\n<p data-start=\"1096\" data-end=\"1308\">Una delle novit\u00e0 pi\u00f9 rilevanti mostrate durante la presentazione riguarda l&#8217;utilizzo di <strong data-start=\"1184\" data-end=\"1198\">MegaLights<\/strong>, una tecnologia che permette di gestire un numero elevatissimo di sorgenti luminose dinamiche in tempo reale.<\/p>\n<p data-start=\"1310\" data-end=\"1527\">A differenza dei sistemi tradizionali basati su illuminazione precalcolata, MegaLights consente agli sviluppatori di creare ambienti pi\u00f9 realistici e dinamici senza ricorrere a complessi processi di baking delle luci.<\/p>\n<hr \/>\n<p data-start=\"1529\" data-end=\"1561\">I vantaggi principali includono:<\/p>\n<hr \/>\n<ul data-start=\"1563\" data-end=\"1795\">\n<li data-start=\"1563\" data-end=\"1601\">Illuminazione completamente dinamica;<\/li>\n<li data-start=\"1602\" data-end=\"1642\">Maggiore realismo nelle scene di gioco;<\/li>\n<li data-start=\"1643\" data-end=\"1676\">Riduzione dei tempi di sviluppo;<\/li>\n<li data-start=\"1677\" data-end=\"1735\">Maggiore flessibilit\u00e0 nella progettazione degli ambienti;<\/li>\n<li data-start=\"1736\" data-end=\"1795\">Migliore gestione delle variazioni di luce in tempo reale.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"1797\" data-end=\"1969\">Secondo quanto mostrato da The Coalition, il sistema \u00e8 stato ottimizzato per funzionare stabilmente anche su Xbox Series X mantenendo un target di 60 fotogrammi al secondo.<\/p>\n<hr \/>\n<p data-start=\"1971\" data-end=\"2020\"><strong>Collaborazione tra The Coalition ed Epic Games<\/strong><\/p>\n<hr \/>\n<p data-start=\"2022\" data-end=\"2166\">Lo sviluppo della tecnologia \u00e8 stato possibile grazie alla collaborazione diretta tra <strong data-start=\"2108\" data-end=\"2149\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Epic Games<\/span><\/span><\/strong> e The Coalition.<\/p>\n<p data-start=\"2168\" data-end=\"2465\">MegaLights \u00e8 stato ufficialmente dichiarato &#8220;Production Ready&#8221; soltanto con il rilascio di Unreal Engine 5.8, avvenuto recentemente. Questo rende Gears of War: E-Day uno dei primi giochi commerciali a utilizzare concretamente la tecnologia e il primo a dimostrarne l&#8217;efficacia su console a 60 FPS.<\/p>\n<hr \/>\n<p data-start=\"2467\" data-end=\"2525\"><strong>Nanite porta il dettaglio geometrico a un nuovo livello<\/strong><\/p>\n<hr \/>\n<p data-start=\"2527\" data-end=\"2741\">Oltre all&#8217;illuminazione avanzata, Gears of War: E-Day sfrutta anche <strong data-start=\"2595\" data-end=\"2636\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Nanite<\/span><\/span><\/strong>, il sistema di rendering geometrico introdotto da Epic Games per gestire modelli estremamente complessi.<\/p>\n<p data-start=\"2743\" data-end=\"2904\">Durante la presentazione \u00e8 stato evidenziato come il nuovo capitolo offra fino a cento volte pi\u00f9 dettaglio geometrico rispetto ai precedenti episodi della serie.<\/p>\n<hr \/>\n<p data-start=\"2906\" data-end=\"2957\">Grazie alla tecnologia di micro-poligoni di Nanite:<\/p>\n<hr \/>\n<ul data-start=\"2959\" data-end=\"3208\">\n<li data-start=\"2959\" data-end=\"3008\">Gli ambienti risultano pi\u00f9 ricchi e dettagliati;<\/li>\n<li data-start=\"3009\" data-end=\"3063\">Gli oggetti mantengono alta qualit\u00e0 anche a distanza;<\/li>\n<li data-start=\"3064\" data-end=\"3152\">Viene eliminata gran parte della necessit\u00e0 di creare versioni semplificate degli asset;<\/li>\n<li data-start=\"3153\" data-end=\"3208\">Il livello di immersione visiva aumenta sensibilmente.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"3210\" data-end=\"3390\">Questa combinazione tra Nanite e MegaLights consente di raggiungere un livello di fedelt\u00e0 grafica che rappresenta uno dei migliori esempi delle capacit\u00e0 offerte da Unreal Engine 5.<\/p>\n<hr \/>\n<p data-start=\"3392\" data-end=\"3434\"><strong>Prestazioni e aspettative per il lancio<\/strong><\/p>\n<hr \/>\n<p data-start=\"3436\" data-end=\"3649\">Uno degli aspetti pi\u00f9 interessanti emersi durante la dimostrazione \u00e8 il mantenimento dei 60 FPS su Xbox Series X, un traguardo particolarmente significativo considerando la complessit\u00e0 delle tecnologie utilizzate.<\/p>\n<p data-start=\"3651\" data-end=\"3851\">Molti titoli basati su Unreal Engine 5 hanno infatti privilegiato la qualit\u00e0 visiva a discapito del frame rate, rendendo la dimostrazione di E-Day particolarmente rilevante dal punto di vista tecnico.<\/p>\n<hr \/>\n<p data-start=\"3853\" data-end=\"3877\">Resta ora da verificare:<\/p>\n<hr \/>\n<ul data-start=\"3879\" data-end=\"4129\">\n<li data-start=\"3879\" data-end=\"3930\">La stabilit\u00e0 del frame rate nella versione finale;<\/li>\n<li data-start=\"3931\" data-end=\"3991\">Le prestazioni durante le sezioni pi\u00f9 intense del gameplay;<\/li>\n<li data-start=\"3992\" data-end=\"4031\">Le opzioni grafiche disponibili su PC;<\/li>\n<li data-start=\"4032\" data-end=\"4129\">L&#8217;eventuale supporto a frame rate superiori ai 60 FPS sulle configurazioni hardware pi\u00f9 potenti.<\/li>\n<\/ul>\n<hr \/>\n<p data-start=\"4131\" data-end=\"4145\"><strong>Conclusioni<\/strong><\/p>\n<hr \/>\n<p data-start=\"4147\" data-end=\"4574\">Con l&#8217;adozione di MegaLights e Nanite, <strong data-start=\"4186\" data-end=\"4227\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Gears of War: E-Day<\/span><\/span><\/strong> si presenta come uno dei progetti tecnologicamente pi\u00f9 ambiziosi realizzati con <strong data-start=\"4308\" data-end=\"4349\"><span class=\"hover:entity-accent entity-underline inline cursor-pointer align-baseline\"><span class=\"whitespace-normal\">Unreal Engine 5.8<\/span><\/span><\/strong>. La capacit\u00e0 di mantenere i 60 FPS su Xbox Series X pur utilizzando sistemi avanzati di illuminazione e rendering potrebbe rappresentare un importante punto di riferimento per i futuri giochi basati sul motore di Epic Games.<\/p>\n<p data-start=\"4576\" data-end=\"4822\" data-is-last-node=\"\" data-is-only-node=\"\">Se le prestazioni mostrate durante lo State of Unreal saranno confermate al lancio previsto per il 6 ottobre, E-Day potrebbe diventare uno degli esempi pi\u00f9 riusciti di equilibrio tra qualit\u00e0 grafica e fluidit\u00e0 nella nuova generazione videoludica.<\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"Gears of War: E-Day - Tech Demo | State of Unreal 2026\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/eyLIZEGJ2_Y?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.hwlegend.tech\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p style=\"text-align: center\" data-start=\"4576\" data-end=\"4822\" data-is-last-node=\"\" data-is-only-node=\"\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n<\/div>\n<\/div>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"64\"\r\n\t            data-created=\"1782052157\"\r\n\t            data-title=\"Gears of War: E-Day mostra la potenza di Unreal Engine 5.8 con MegaLights e 60 FPS su Xbox Series X\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Tra i titoli pi\u00f9 attesi della nuova generazione, Gears of War: E-Day si candida a diventare una delle vetrine tecnologiche pi\u00f9 importanti per Unreal Engine 5.8. Durante l&#8217;evento State of Unreal 2026, lo sviluppatore The Coalition ha mostrato il gioco in esecuzione a 60 FPS su Xbox Series X, sfruttando una delle tecnologie pi\u00f9 avanzate [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":34728,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-34722","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gears of War: E-Day mostra la potenza di Unreal Engine 5.8 con MegaLights e 60 FPS su Xbox Series X - HW Legend Games<\/title>\n<meta name=\"description\" content=\"Gears of War: E-Day utilizza MegaLights e Nanite in Unreal Engine 5.8, garantendo 60 FPS su Xbox Series X.\" \/>\n<meta name=\"robots\" content=\"index, follow, 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