{"id":35575,"date":"2026-09-23T17:14:42","date_gmt":"2026-09-23T15:14:42","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=35575"},"modified":"2026-09-23T17:14:42","modified_gmt":"2026-09-23T15:14:42","slug":"playstation-6-e-xbox-project-helix-i-chip-amd-avrebbero-completato-il-tape-out-fino-a-56-tflops-per-xbox","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/playstation-6-e-xbox-project-helix-i-chip-amd-avrebbero-completato-il-tape-out-fino-a-56-tflops-per-xbox\/","title":{"rendered":"PlayStation 6 e Xbox Project Helix: i chip AMD avrebbero completato il tape-out, fino a 56 TFLOPS per Xbox"},"content":{"rendered":"<hr \/>\n<div class=\"qMYqUG_convSearchResultHighlightRoot\">\n<div class=\"\" data-turn-id-container=\"request-6ab2b3f7-3864-83eb-9b19-61b1e4b84723-3\" data-is-intersecting=\"true\">\n<section class=\"text-token-text-primary w-full focus:outline-none has-data-writing-block:pointer-events-none [&amp;:has([data-writing-block])&gt;*]:pointer-events-auto R6Vx5W_threadScrollVars scroll-mb-[calc(var(--scroll-root-safe-area-inset-bottom,0px)+var(--thread-response-height))] scroll-mt-[calc(var(--header-height)+min(200px,max(70px,20svh)))]\" dir=\"auto\" data-turn-id=\"request-6ab2b3f7-3864-83eb-9b19-61b1e4b84723-3\" data-turn-id-container=\"request-6ab2b3f7-3864-83eb-9b19-61b1e4b84723-3\" data-testid=\"conversation-turn-8\" data-turn=\"assistant\">\n<div class=\"text-base my-auto mx-auto pb-8 [--thread-content-margin:var(--thread-content-margin-xs,calc(var(--spacing)*4))] @w-sm\/main:[--thread-content-margin:var(--thread-content-margin-sm,calc(var(--spacing)*6))] @w-lg\/main:[--thread-content-margin:var(--thread-content-margin-lg,calc(var(--spacing)*16))] px-(--thread-content-margin)\">\n<div class=\"[--thread-content-max-width:40rem] @w-lg\/main:[--thread-content-max-width:48rem] mx-auto max-w-(--thread-content-max-width) flex-1 group\/turn-messages focus-visible:outline-hidden relative flex w-full min-w-0 flex-col agent-turn\" data-conversation-screenshot-content=\"\">\n<div class=\"flex max-w-full flex-col gap-4 [&amp;&gt;div:has([data-free-thinking-preview-answer=true])+:is(.text-message,.relative:has(&gt;.text-message))]:-mt-2 grow\">\n<div class=\"min-h-8 text-message relative flex w-full flex-col items-end gap-2 text-start break-words whitespace-normal outline-none keyboard-focused:focus-ring [.text-message+&amp;]:mt-1\" dir=\"auto\" tabindex=\"0\" data-message-author-role=\"assistant\" data-message-id=\"c90d94cc-c6a5-4bdc-966b-38aa77da6f65\" data-turn-start-message=\"true\" data-message-model-slug=\"gpt-5-6\">\n<div class=\"flex w-full flex-col gap-1 empty:hidden\">\n<div class=\"fbskMG_root LR5Y_W_content markdown prose dark:prose-invert wrap-break-word w-full dark markdown-new-styling\">\n<p class=\"PDq2pG_selectionAnchorContainer\" dir=\"auto\" data-start=\"326\" data-end=\"765\">La prossima generazione di console torna al centro delle indiscrezioni hardware. Secondo il leaker <strong data-start=\"425\" data-end=\"437\">KeplerL2<\/strong>, i chip destinati a <strong data-start=\"458\" data-end=\"475\">PlayStation 6<\/strong> e alla nuova Xbox, conosciuta con il nome in codice <strong data-start=\"528\" data-end=\"545\">Project Helix<\/strong>, avrebbero completato il cosiddetto <em data-start=\"582\" data-end=\"592\">tape-out<\/em>, una fase fondamentale dello sviluppo di un processore che indica il completamento del progetto del silicio destinato alla produzione.<\/p>\n<p dir=\"auto\" data-start=\"767\" data-end=\"1211\">L&#8217;informazione non \u00e8 stata confermata da <strong data-start=\"808\" data-end=\"833\">Sony, Microsoft o AMD<\/strong> e deve quindi essere considerata un&#8217;indiscrezione. Il completamento del tape-out suggerirebbe tuttavia che le caratteristiche fondamentali dei due chip siano ormai definite: eventuali revisioni successive sarebbero principalmente legate alla correzione di problemi hardware, senza modificare in modo sostanziale l&#8217;architettura complessiva.<\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"767\" data-end=\"1211\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-35578\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox.webp\" alt=\"\" width=\"1024\" height=\"559\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-300x164.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-768x419.webp 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"1213\" data-end=\"1255\"><strong>Zen 6 e RDNA 5 per entrambe le console<\/strong><\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"1257\" data-end=\"1419\">Le indiscrezioni indicano che sia PS6 sia Project Helix utilizzeranno componenti AMD di nuova generazione, con <strong data-start=\"1368\" data-end=\"1391\">CPU basate su Zen 6<\/strong> e GPU basate su <strong data-start=\"1408\" data-end=\"1418\">RDNA 5<\/strong>.<\/p>\n<p dir=\"auto\" data-start=\"1421\" data-end=\"1759\">La differenza pi\u00f9 evidente emergerebbe per\u00f2 dalla configurazione grafica. Secondo i dati attribuiti a KeplerL2, PlayStation 6 dovrebbe raggiungere circa <strong data-start=\"1574\" data-end=\"1587\">40 TFLOPS<\/strong>, mentre Project Helix arriverebbe a <strong data-start=\"1624\" data-end=\"1637\">56 TFLOPS<\/strong>. La differenza teorica sarebbe quindi pari al 40% a favore della console Microsoft.<\/p>\n<p dir=\"auto\" data-start=\"1421\" data-end=\"1759\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-1.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-35581\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-1-1024x240.webp\" alt=\"\" width=\"1024\" height=\"240\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-1-1024x240.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-1-300x70.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-1-768x180.webp 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-1.webp 1074w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p dir=\"auto\" data-start=\"1421\" data-end=\"1759\"><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-2.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-35582\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-2.webp\" alt=\"\" width=\"979\" height=\"229\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-2.webp 979w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-2-300x70.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/09\/PlayStation-6-e-Xbox-Project-Helix-i-chip-AMD-avrebbero-completato-il-tape-out-fino-a-56-TFLOPS-per-Xbox-2-768x180.webp 768w\" sizes=\"auto, (max-width: 979px) 100vw, 979px\" \/><\/a><\/p>\n<p dir=\"auto\" data-start=\"1761\" data-end=\"2123\">Si tratta per\u00f2 di un confronto esclusivamente teorico. I TFLOPS misurano il throughput massimo in virgola mobile e non rappresentano direttamente le prestazioni nei videogiochi. Architettura della GPU, ray tracing, memoria, cache, tecniche di upscaling, prestazioni AI e ottimizzazione del software possono influire in maniera significativa sul risultato finale.<\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"2125\" data-end=\"2152\"><strong>Le specifiche trapelate<\/strong><\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"2154\" data-end=\"2232\">Le informazioni attualmente circolate delineano due configurazioni differenti:<\/p>\n<hr \/>\n<div class=\"group TyagGW_tableContainer\" dir=\"auto\">\n<div class=\"TyagGW_tableWrapper flex flex-col-reverse w-fit\" tabindex=\"-1\">\n<table class=\"w-fit min-w-(--thread-content-width)\" dir=\"auto\" style=\"width: 100.623%\" data-start=\"2234\" data-end=\"2722\">\n<thead data-start=\"2234\" data-end=\"2289\">\n<tr data-start=\"2234\" data-end=\"2289\">\n<th class=\"last:pe-10\" style=\"width: 17.866%;text-align: center\" data-start=\"2234\" data-end=\"2251\" data-col-size=\"sm\"><span style=\"color: #ff0000;font-size: 14pt\"><strong>Caratteristica<\/strong><\/span><\/th>\n<th class=\"last:pe-10\" style=\"width: 40.4467%;text-align: center\" data-start=\"2251\" data-end=\"2267\" data-col-size=\"md\"><span style=\"color: #ff0000;font-size: 14pt\"><strong>PlayStation 6<\/strong><\/span><\/th>\n<th class=\"last:pe-10\" style=\"width: 72.8288%;text-align: center\" data-start=\"2267\" data-end=\"2289\" data-col-size=\"md\"><span style=\"color: #ff0000;font-size: 14pt\"><strong>Xbox Project Helix<\/strong><\/span><\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"2304\" data-end=\"2722\">\n<tr data-start=\"2304\" data-end=\"2335\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2304\" data-end=\"2310\" data-col-size=\"sm\">CPU<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-col-size=\"md\" data-start=\"2310\" data-end=\"2322\">AMD Zen 6<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-col-size=\"md\" data-start=\"2322\" data-end=\"2335\">AMD Zen 6<\/td>\n<\/tr>\n<tr data-start=\"2336\" data-end=\"2369\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2336\" data-end=\"2342\" data-col-size=\"sm\">GPU<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-start=\"2342\" data-end=\"2355\" data-col-size=\"md\">AMD RDNA 5<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-start=\"2355\" data-end=\"2369\" data-col-size=\"md\">AMD RDNA 5<\/td>\n<\/tr>\n<tr data-start=\"2370\" data-end=\"2399\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2370\" data-end=\"2385\" data-col-size=\"sm\">Compute Unit<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-start=\"2385\" data-end=\"2393\" data-col-size=\"md\">52-54<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-start=\"2393\" data-end=\"2399\" data-col-size=\"md\">68<\/td>\n<\/tr>\n<tr data-start=\"2400\" data-end=\"2431\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2400\" data-end=\"2406\" data-col-size=\"sm\">GPU<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-start=\"2406\" data-end=\"2418\" data-col-size=\"md\">40 TFLOPS<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-start=\"2418\" data-end=\"2431\" data-col-size=\"md\">56 TFLOPS<\/td>\n<\/tr>\n<tr data-start=\"2432\" data-end=\"2468\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2432\" data-end=\"2438\" data-col-size=\"sm\">NPU<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-start=\"2438\" data-end=\"2453\" data-col-size=\"md\">Non indicata<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-start=\"2453\" data-end=\"2468\" data-col-size=\"md\">46-110 TOPS<\/td>\n<\/tr>\n<tr data-start=\"2469\" data-end=\"2496\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2469\" data-end=\"2479\" data-col-size=\"sm\">Memoria<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-start=\"2479\" data-end=\"2487\" data-col-size=\"md\">GDDR7<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-start=\"2487\" data-end=\"2496\" data-col-size=\"md\">GDDR7<\/td>\n<\/tr>\n<tr data-start=\"2497\" data-end=\"2532\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2497\" data-end=\"2511\" data-col-size=\"sm\">Bus memoria<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-start=\"2511\" data-end=\"2521\" data-col-size=\"md\">160 bit<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-start=\"2521\" data-end=\"2532\" data-col-size=\"md\">192 bit<\/td>\n<\/tr>\n<tr data-start=\"2533\" data-end=\"2606\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2533\" data-end=\"2543\" data-col-size=\"sm\">Memoria<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-start=\"2543\" data-end=\"2572\" data-col-size=\"md\">30-40 GB indicati dai leak<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-col-size=\"md\" data-start=\"2572\" data-end=\"2606\">Fino a 48 GB indicati dai leak<\/td>\n<\/tr>\n<tr data-start=\"2607\" data-end=\"2722\">\n<td style=\"width: 17.866%;text-align: center\" data-start=\"2607\" data-end=\"2629\" data-col-size=\"sm\">Processo produttivo<\/td>\n<td style=\"width: 40.4467%;text-align: center\" data-col-size=\"md\" data-start=\"2629\" data-end=\"2675\">TSMC 3 nm secondo le informazioni riportate<\/td>\n<td style=\"width: 72.8288%;text-align: center\" data-col-size=\"md\" data-start=\"2675\" data-end=\"2722\">TSMC 3 nm secondo le informazioni riportate<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<hr \/>\n<p dir=\"auto\" data-start=\"2724\" data-end=\"2890\">Le configurazioni complete restano comunque non ufficiali e alcune specifiche sono ancora oggetto di indiscrezioni contrastanti.<\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"2892\" data-end=\"2939\"><strong>56 contro 40 TFLOPS: cosa significa davvero?<\/strong><\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"2941\" data-end=\"3123\">Il dato pi\u00f9 appariscente del leak \u00e8 senza dubbio il rapporto tra <strong data-start=\"3006\" data-end=\"3024\">56 e 40 TFLOPS<\/strong>. Sulla carta, Project Helix avrebbe un throughput computazionale superiore del 40% rispetto a PS6.<\/p>\n<p dir=\"auto\" data-start=\"3125\" data-end=\"3331\">Questo, per\u00f2, <strong data-start=\"3139\" data-end=\"3217\">non significa automaticamente il 40% di prestazioni in pi\u00f9 nei videogiochi<\/strong>. Il valore TFLOPS non tiene conto di tutti gli elementi che determinano il frame rate e la qualit\u00e0 dell&#8217;immagine.<\/p>\n<p dir=\"auto\" data-start=\"3333\" data-end=\"3758\">Il confronto \u00e8 ulteriormente complicato dal fatto che si tratta di architetture future e che il modo in cui AMD calcola il throughput teorico pu\u00f2 variare in funzione delle capacit\u00e0 di esecuzione dell&#8217;architettura. Lo stesso KeplerL2 avrebbe sottolineato che i valori indicano il throughput FMA e che confrontare direttamente i TFLOPS tra architetture differenti pu\u00f2 risultare fuorviante.<\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"3760\" data-end=\"3820\"><strong>Ray tracing e AI potrebbero essere altrettanto importanti<\/strong><\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"3822\" data-end=\"4041\">Per valutare le prestazioni reali delle prossime console sar\u00e0 quindi necessario conoscere anche le caratteristiche relative a <strong data-start=\"3948\" data-end=\"4040\">ray tracing, intelligenza artificiale, memoria e tecniche di ricostruzione dell&#8217;immagine<\/strong>.<\/p>\n<p dir=\"auto\" data-start=\"4043\" data-end=\"4390\">In particolare, i leak relativi a Project Helix parlano della presenza di una <strong data-start=\"4121\" data-end=\"4128\">NPU<\/strong>, con valori indicati fino a 110 TOPS in determinate condizioni. Anche questo dato, tuttavia, non \u00e8 stato confermato ufficialmente e non consente da solo di stabilire quale sar\u00e0 il comportamento delle due console nei giochi.<\/p>\n<p dir=\"auto\" data-start=\"4392\" data-end=\"4635\">Le tecniche di upscaling e di rendering basate sull&#8217;AI potrebbero inoltre ridurre l&#8217;importanza delle differenze nella potenza di calcolo grezza, permettendo di ottenere immagini ad alta risoluzione partendo da un rendering interno pi\u00f9 leggero.<\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"4637\" data-end=\"4673\"><strong>Il tape-out avvicina il debutto?<\/strong><\/p>\n<hr \/>\n<p dir=\"auto\" data-start=\"4675\" data-end=\"4819\">Il completamento del tape-out rappresenterebbe un importante traguardo ingegneristico, ma <strong data-start=\"4765\" data-end=\"4818\">non costituisce una conferma della data di lancio<\/strong>.<\/p>\n<p dir=\"auto\" data-start=\"4821\" data-end=\"5102\">Alcune indiscrezioni collegano il completamento dei chip a un possibile debutto nella seconda met\u00e0 del <strong data-start=\"4924\" data-end=\"4932\">2027<\/strong>, mentre altre fonti hanno indicato tempistiche differenti. Al momento non esiste una data ufficiale comunicata da Sony o Microsoft.<\/p>\n<p dir=\"auto\" data-start=\"5104\" data-end=\"5533\" data-is-last-node=\"\" data-is-only-node=\"\">La notizia pi\u00f9 concreta, quindi, riguarda soprattutto lo stato di sviluppo dei due chip: se l&#8217;indiscrezione di KeplerL2 fosse corretta, <strong data-start=\"5240\" data-end=\"5370\">PS6 e Project Helix avrebbero ormai raggiunto una fase in cui le specifiche hardware fondamentali sono sostanzialmente fissate<\/strong>. Per capire quale sar\u00e0 l&#8217;effettivo divario prestazionale tra le due piattaforme, per\u00f2, bisogner\u00e0 attendere specifiche ufficiali, software definitivo e test reali.<\/p>\n<hr \/>\n<p dir=\"auto\" style=\"text-align: center\" data-start=\"5104\" data-end=\"5533\" data-is-last-node=\"\" data-is-only-node=\"\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n<\/div>\n<\/div>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"17\"\r\n\t            data-created=\"1790183682\"\r\n\t            data-title=\"PlayStation 6 e Xbox Project Helix: i chip AMD avrebbero completato il tape-out, fino a 56 TFLOPS per Xbox\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>La prossima generazione di console torna al centro delle indiscrezioni hardware. Secondo il leaker KeplerL2, i chip destinati a PlayStation 6 e alla nuova Xbox, conosciuta con il nome in codice Project Helix, avrebbero completato il cosiddetto tape-out, una fase fondamentale dello sviluppo di un processore che indica il completamento del progetto del silicio destinato [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":35580,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-35575","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PlayStation 6 e Xbox Project Helix: i chip AMD avrebbero completato il tape-out, fino a 56 TFLOPS per Xbox - HW Legend Games<\/title>\n<meta name=\"description\" content=\"PS6 e Xbox Project Helix avrebbero completato il tape-out. 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