{"id":35612,"date":"2026-10-01T12:52:23","date_gmt":"2026-10-01T10:52:23","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=35612"},"modified":"2026-10-03T13:04:04","modified_gmt":"2026-10-03T11:04:04","slug":"sony-porta-lupscaling-ai-sulla-ps5-arriva-qssr-tecnologia-derivata-da-pssr","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/sony-porta-lupscaling-ai-sulla-ps5-arriva-qssr-tecnologia-derivata-da-pssr\/","title":{"rendered":"Sony porta l&#8217;upscaling AI sulla PS5: arriva QSSR, tecnologia derivata da PSSR"},"content":{"rendered":"<hr \/>\n<p><strong>Sony<\/strong> amplia la propria strategia legata all&#8217;upscaling tramite intelligenza artificiale, portando una nuova tecnologia anche sulla <strong>PlayStation 5 standard<\/strong>.<\/p>\n<p>La <a href=\"https:\/\/blog.it.playstation.com\/2026\/10\/01\/lupscaling-con-ai-e-in-arrivo-su-ps5\/\" target=\"_blank\" rel=\"noopener\">soluzione<\/a> si chiama <strong>Quick Spectral Super Resolution (QSSR)<\/strong> ed \u00e8 stata sviluppata a partire dal lavoro di <strong>Project Amethyst<\/strong>, il progetto realizzato in collaborazione con AMD. QSSR rappresenta una versione semplificata di <strong>Spectral Super Resolution (PSSR)<\/strong>, la tecnologia introdotta con PlayStation 5 Pro.<\/p>\n<p>L&#8217;obiettivo \u00e8 sfruttare le capacit\u00e0 hardware della PS5 standard per migliorare la qualit\u00e0 dell&#8217;immagine attraverso tecniche di ricostruzione basate su reti neurali.<\/p>\n<hr \/>\n<p><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-35616\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR.webp\" alt=\"\" width=\"1024\" height=\"559\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-300x164.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-768x419.webp 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p><strong>QSSR nasce dal lavoro svolto con Project Amethyst<\/strong><\/p>\n<hr \/>\n<p>La nuova tecnologia non rappresenta quindi un sistema completamente separato rispetto a PSSR. Sony ha utilizzato il lavoro alla base di <strong>Project Amethyst<\/strong> per sviluppare una variante pi\u00f9 leggera, ottimizzata per l&#8217;hardware della PS5 standard.<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-1.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-35617\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-1-1024x565.webp\" alt=\"\" width=\"1024\" height=\"565\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-1-1024x565.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-1-300x165.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-1-768x423.webp 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-1-1536x847.webp 1536w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/Sony-porta-lupscaling-AI-sulla-PS5-arriva-QSSR-tecnologia-derivata-da-PSSR-1.webp 1741w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Il punto centrale \u00e8 la <strong>semplificazione dell&#8217;architettura della rete neurale<\/strong>. Rispetto a PSSR, QSSR \u00e8 stata progettata per ridurre il carico computazionale mantenendo al contempo un&#8217;elevata fedelt\u00e0 visiva.<\/p>\n<p>Sony ha inoltre ottimizzato le prestazioni della tecnologia per sfruttare nel modo pi\u00f9 efficace possibile le risorse di calcolo disponibili sulla PS5.<\/p>\n<hr \/>\n<p><strong>PSSR resta la soluzione di riferimento su PS5 Pro<\/strong><\/p>\n<hr \/>\n<p>Secondo Sony, <strong>PSSR rimane la tecnologia di riferimento sulla PlayStation 5 Pro<\/strong>, mentre QSSR occupa un livello differente all&#8217;interno dell&#8217;ecosistema PlayStation.<\/p>\n<p>La differenza deriva principalmente dalle risorse hardware a disposizione delle due console. La PS5 Pro \u00e8 stata progettata per gestire carichi grafici pi\u00f9 elevati, mentre QSSR \u00e8 stata sviluppata specificamente per rendere possibile l&#8217;utilizzo di tecniche di upscaling AI anche sulla versione base della console.<\/p>\n<p>Le due tecnologie continueranno quindi a coesistere, con soluzioni differenti in funzione della generazione e dell&#8217;hardware PlayStation utilizzato.<\/p>\n<hr \/>\n<p><strong>Wolverine e Ghost of Y\u014dtei tra i primi giochi compatibili<\/strong><\/p>\n<hr \/>\n<p>Sony ha indicato i primi titoli destinati a sfruttare QSSR. Tra questi figurano <strong>Marvel&#8217;s Wolverine<\/strong> e <strong>Ghost of Y\u014dtei<\/strong>.<\/p>\n<p>Gli sviluppatori stanno inoltre lavorando a nuovi aggiornamenti software per introdurre il supporto alla tecnologia in ulteriori giochi.<\/p>\n<p>Questo aspetto sar\u00e0 particolarmente importante perch\u00e9 l&#8217;efficacia dell&#8217;upscaling non dipende esclusivamente dall&#8217;hardware della console: l&#8217;integrazione nel motore grafico e l&#8217;ottimizzazione da parte degli sviluppatori possono influire significativamente sul risultato finale.<\/p>\n<hr \/>\n<p><strong>QSSR potrebbe essere solo il primo passo<\/strong><\/p>\n<hr \/>\n<p>L&#8217;introduzione di QSSR sulla PS5 standard amplia il campo di applicazione delle tecnologie di ricostruzione basate sull&#8217;intelligenza artificiale all&#8217;interno dell&#8217;ecosistema PlayStation.<\/p>\n<p>Il lavoro svolto con Project Amethyst potrebbe inoltre rappresentare una base tecnologica destinata a evolversi ulteriormente. Sony potrebbe infatti sviluppare versioni successive delle proprie tecnologie di upscaling nelle future generazioni hardware.<\/p>\n<p>In questo scenario, <strong>PSSR e QSSR rappresentano due implementazioni differenti della stessa direzione tecnologica<\/strong>: utilizzare reti neurali e capacit\u00e0 di calcolo dedicate per ricostruire immagini ad alta qualit\u00e0 partendo da un rendering a risoluzione inferiore.<\/p>\n<p>Per i possessori della PS5 standard, l&#8217;arrivo di QSSR significa soprattutto poter accedere a una tecnologia che fino a oggi era associata alla versione Pro della console, anche se con un&#8217;implementazione adattata alle differenti capacit\u00e0 hardware della macchina.<\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"Marvel&amp;apos;s Wolverine - Quick Spectral Super Resolution (QSSR) | PS5 Games\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/RcFYsDKbAIk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"Ghost of Y\u014dtei - Quick Spectral Super Resolution (QSSR) | PS5 Games\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/E929-XwrS_Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p style=\"text-align: center\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"-6\"\r\n\t            data-created=\"1790859143\"\r\n\t            data-title=\"Sony porta l&#8217;upscaling AI sulla PS5: arriva QSSR, tecnologia derivata da PSSR\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Sony amplia la propria strategia legata all&#8217;upscaling tramite intelligenza artificiale, portando una nuova tecnologia anche sulla PlayStation 5 standard. La soluzione si chiama Quick Spectral Super Resolution (QSSR) ed \u00e8 stata sviluppata a partire dal lavoro di Project Amethyst, il progetto realizzato in collaborazione con AMD. QSSR rappresenta una versione semplificata di Spectral Super Resolution [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":35619,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-35612","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sony porta l&#039;upscaling AI sulla PS5: arriva QSSR, tecnologia derivata da PSSR - HW Legend Games<\/title>\n<meta name=\"description\" content=\"Sony porta QSSR sulla PS5 standard: il nuovo upscaling AI nasce da Project Amethyst e AMD ed estende la tecnologia oltre PS5 Pro.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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