{"id":35765,"date":"2026-10-21T15:27:13","date_gmt":"2026-10-21T13:27:13","guid":{"rendered":"https:\/\/www.hwlegend.tech\/games\/?p=35765"},"modified":"2026-10-21T15:32:06","modified_gmt":"2026-10-21T13:32:06","slug":"amd-fsr-4-1-arriva-su-xbox-series-xs-e-rog-xbox-ally","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/games\/news\/amd-fsr-4-1-arriva-su-xbox-series-xs-e-rog-xbox-ally\/","title":{"rendered":"AMD FSR 4.1 arriva su Xbox Series X|S e ROG Xbox Ally!"},"content":{"rendered":"<hr \/>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<p><strong>AMD<\/strong> e <strong>Microsoft<\/strong> hanno confermato l&#8217;arrivo di <a href=\"https:\/\/www.hwlegend.tech\/news\/softwareapp1\/amd-fsr-4-1-arriva-su-radeon-rx-6000-apu-ryzen-e-xbox-series-xs\/\" target=\"_blank\" rel=\"noopener\">FSR Upscaling 4.1<\/a> su <strong>Xbox Series X e Xbox Series S<\/strong>, ampliando le piattaforme compatibili con la tecnologia di upscaling di AMD.<\/p>\n<p>L&#8217;annuncio \u00e8 arrivato durante una presentazione video guidata da <strong>Jack Huynh<\/strong>, vicepresidente senior e responsabile della divisione Computing &amp; Graphics di AMD, alla quale hanno partecipato anche Scott Van Vliet, CTO di Xbox, e ASUS.<\/p>\n<p>La nuova tecnologia arriver\u00e0 anche sui dispositivi portatili <strong>ROG Xbox Ally<\/strong>, che sembrano destinati a riceverla prima delle console domestiche. Per Xbox Series X|S, infatti, Microsoft ha utilizzato la formula \u00abin arrivo\u00bb, senza comunicare una data precisa.<\/p>\n<p>Al momento non sono stati annunciati neppure i giochi compatibili, un dettaglio fondamentale per capire quando i giocatori potranno sfruttare concretamente i benefici della nuova soluzione.<\/p>\n<hr \/>\n<p><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-35766\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally.webp\" alt=\"\" width=\"1024\" height=\"559\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-300x164.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-768x419.webp 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<hr \/>\n<p><strong>FSR 4.1 su Xbox: cosa cambia per Series X e Series S<\/strong><\/p>\n<hr \/>\n<p>L&#8217;introduzione di FSR 4.1 rappresenta un passo importante per l&#8217;evoluzione grafica delle console Microsoft. Entrambi i modelli utilizzano infatti una GPU basata sull&#8217;architettura RDNA 2, la stessa famiglia tecnologica alla base delle schede video Radeon RX 6000 per PC.<\/p>\n<p>Proprio in queste ore AMD ha annunciato l&#8217;estensione di FSR 4.1 anche alle GPU Radeon RX 6000, oltre che a diverse APU Ryzen. La scelta di ampliare il supporto a hardware meno recente potrebbe consentire a un numero maggiore di utenti di beneficiare delle nuove tecniche di upscaling.<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-1.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-35771\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-1-1024x576.webp\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-1-1024x576.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-1-300x169.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-1-768x432.webp 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-1.webp 1536w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-2.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-35772\" src=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-2-1024x552.webp\" alt=\"\" width=\"1024\" height=\"552\" srcset=\"https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-2-1024x552.webp 1024w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-2-300x162.webp 300w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-2-768x414.webp 768w, https:\/\/www.hwlegend.tech\/games\/wp-content\/uploads\/sites\/2\/2026\/10\/AMD-FSR-4.1-arriva-su-Xbox-Series-XS-e-ROG-Xbox-Ally-2.webp 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Nel caso delle console Xbox, l&#8217;obiettivo \u00e8 offrire agli sviluppatori uno strumento aggiuntivo per migliorare il rapporto tra qualit\u00e0 dell&#8217;immagine e prestazioni. L&#8217;efficacia della tecnologia dipender\u00e0 comunque dall&#8217;integrazione nei singoli giochi e dalle modalit\u00e0 con cui verr\u00e0 implementata.<\/p>\n<hr \/>\n<p><strong>Microsoft conferma la collaborazione con AMD<\/strong><\/p>\n<hr \/>\n<p>Durante la presentazione, Scott Van Vliet ha sottolineato il lavoro congiunto tra Microsoft e AMD per ottimizzare la tecnologia e metterla a disposizione degli sviluppatori.<\/p>\n<p>Il responsabile di Xbox ha spiegato che FSR 4.1 offrir\u00e0 un ulteriore strumento per ottenere prestazioni elevate e una migliore qualit\u00e0 visiva, sia sui dispositivi portatili ROG Xbox Ally sia, in futuro, su Xbox Series X e Series S.<\/p>\n<p>Van Vliet ha inoltre anticipato che la collaborazione tra le due aziende proseguir\u00e0 anche sul fronte hardware e software, con ulteriori novit\u00e0 legate a Project Helix, il progetto della prossima generazione Xbox.<\/p>\n<hr \/>\n<p><strong>ROG Xbox Ally: quali modelli riceveranno FSR 4.1?<\/strong><\/p>\n<hr \/>\n<p>La situazione \u00e8 meno chiara per quanto riguarda i dispositivi portatili. AMD aveva gi\u00e0 anticipato l&#8217;arrivo, entro la fine del 2026, di una versione pi\u00f9 leggera di FSR destinata alle APU, con l&#8217;obiettivo di estendere la tecnologia anche ai sistemi dotati di grafica integrata.<\/p>\n<p>Tra i processori indicati come possibili destinatari figurano Ryzen Z2 Extreme e Ryzen Z2 A. Tuttavia, alcune indiscrezioni suggeriscono che il modello base ROG Xbox Ally potrebbe non essere incluso nel supporto iniziale.<\/p>\n<p>\u00c8 quindi opportuno attendere una conferma ufficiale da ASUS e il relativo aggiornamento dei driver prima di considerare definitiva la compatibilit\u00e0 dei singoli dispositivi. Al momento, infatti, non \u00e8 stata pubblicata una lista completa dei modelli supportati.<\/p>\n<hr \/>\n<p><strong>Project Helix utilizzer\u00e0 FSR Diamond<\/strong><\/p>\n<hr \/>\n<p>L&#8217;annuncio ha offerto anche un&#8217;anticipazione sul futuro dell&#8217;ecosistema Xbox. Scott Van Vliet ha citato Project Helix, la prossima piattaforma hardware di Microsoft, che dovrebbe supportare sia i giochi Xbox sia quelli per PC.<\/p>\n<p>In questo contesto \u00e8 stata menzionata FSR Diamond, una tecnologia che punta a sfruttare l&#8217;apprendimento automatico per l&#8217;upscaling e la generazione di pi\u00f9 fotogrammi. Si tratta di un&#8217;evoluzione che potrebbe assumere un ruolo importante nella prossima generazione di sistemi da gioco, anche se i dettagli tecnici e le prestazioni effettive devono ancora essere chiariti.<\/p>\n<p>Il riferimento a FSR Diamond indica inoltre che Microsoft e AMD stanno lavorando a una strategia di pi\u00f9 ampio respiro, nella quale le tecnologie di ricostruzione dell&#8217;immagine avranno un ruolo sempre pi\u00f9 centrale.<\/p>\n<hr \/>\n<p><strong>Xbox Series S potrebbe essere la console a beneficiare maggiormente<\/strong><\/p>\n<hr \/>\n<p>Tra le due console Microsoft, Xbox Series S potrebbe ottenere i vantaggi pi\u00f9 interessanti dall&#8217;arrivo di FSR 4.1. Il modello pi\u00f9 economico della famiglia dispone infatti di risorse hardware inferiori rispetto a Series X e deve spesso affrontare compromessi pi\u00f9 marcati tra risoluzione, qualit\u00e0 grafica e fluidit\u00e0.<\/p>\n<p>Una tecnologia di upscaling efficace potrebbe aiutare gli sviluppatori a gestire questi compromessi, migliorando la resa visiva senza richiedere necessariamente un rendering alla risoluzione finale.<\/p>\n<p>Resta per\u00f2 un elemento decisivo: l&#8217;adozione da parte degli sviluppatori. Senza un supporto concreto nei giochi, anche una tecnologia promettente rischia di avere un impatto limitato sull&#8217;esperienza quotidiana degli utenti.<\/p>\n<p>Nel frattempo, anche Sony si sta muovendo nella stessa direzione con QSSR, il sistema di upscaling basato sull&#8217;intelligenza artificiale annunciato per PlayStation 5.<\/p>\n<p>Per Xbox Series X|S, la sfida sar\u00e0 dunque trasformare l&#8217;annuncio di FSR 4.1 in benefici tangibili. Le prossime informazioni sulla disponibilit\u00e0, sui titoli compatibili e sui requisiti tecnici permetteranno di capire quanto questa novit\u00e0 potr\u00e0 incidere sulle prestazioni delle console Microsoft.<\/p>\n<hr \/>\n<p><iframe loading=\"lazy\" title=\"AMD FSR\u2122 Upscaling 4.1 for Desktop, Laptop, Handheld and Console\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/fT6TIXnmv-s?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr \/>\n<p style=\"text-align: center\"><strong>Manguste E-Sports Teams<\/strong><\/p>\n<hr \/>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"100\"\r\n\t            data-created=\"1792596433\"\r\n\t            data-title=\"AMD FSR 4.1 arriva su Xbox Series X|S e ROG Xbox Ally!\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/games\"><\/div>","protected":false},"excerpt":{"rendered":"<p>AMD e Microsoft hanno confermato l&#8217;arrivo di FSR Upscaling 4.1 su Xbox Series X e Xbox Series S, ampliando le piattaforme compatibili con la tecnologia di upscaling di AMD. L&#8217;annuncio \u00e8 arrivato durante una presentazione video guidata da Jack Huynh, vicepresidente senior e responsabile della divisione Computing &amp; Graphics di AMD, alla quale hanno partecipato [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":35767,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"class_list":["post-35765","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>AMD FSR 4.1 arriva su Xbox Series X|S e ROG Xbox Ally! - HW Legend Games<\/title>\n<meta name=\"description\" content=\"AMD e Microsoft portano FSR 4.1 su Xbox Series X|S e ROG Xbox Ally, promettendo miglioramenti grafici e prestazionali.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hwlegend.tech\/games\/news\/amd-fsr-4-1-arriva-su-xbox-series-xs-e-rog-xbox-ally\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"AMD FSR 4.1 arriva su Xbox Series X|S e ROG Xbox Ally! 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