{"id":708,"date":"2019-07-23T20:05:38","date_gmt":"2019-07-23T18:05:38","guid":{"rendered":"https:\/\/www.hwlegend.tech\/overclock\/?p=708"},"modified":"2019-07-23T23:45:12","modified_gmt":"2019-07-23T21:45:12","slug":"sara-rilasciato-il-26-agosto-per-il-3dmark-il-nuovo-test-del-variable-rate-shading","status":"publish","type":"post","link":"https:\/\/www.hwlegend.tech\/overclock\/varie\/news\/sara-rilasciato-il-26-agosto-per-il-3dmark-il-nuovo-test-del-variable-rate-shading\/","title":{"rendered":"Sar\u00e0 rilasciato il 26 agosto per il 3DMark il nuovo test del Variable-Rate Shading"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-709\" src=\"https:\/\/www.hwlegend.tech\/overclock\/wp-content\/uploads\/sites\/4\/2019\/07\/Logo-final-3DMark.png\" alt=\"\" width=\"200\" height=\"43\" \/>Al benchmark <strong>3DMark<\/strong>, il giorno <strong>26 agosto 2019<\/strong> sar\u00e0 rilasciato un nuovo test che riguarda il <em><strong><a href=\"https:\/\/benchmarks.ul.com\/news\/variable-rate-shading-test-coming-to-3dmark\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"color: #0000ff\">Variable-Rate Shading (VRS)<\/span><\/a><\/strong><\/em>, una funzionalit\u00e0 presente nelle <strong>liberie DirectX 12<\/strong>, in grado di migliorare le performance complessive dell&#8217;immagine semplicemente riducendo il dettaglio in alcune sue parti, senza che queste comunque ne risentano in maniera eccessiva.<\/p>\n<hr \/>\n<p style=\"text-align: center\"><span style=\"color: #ff0000\"><strong>Il 26 agosto sar\u00e0 rilasciato per il 3DMark il nuovo test del Variable-Rate Shading!<\/strong><\/span><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/overclock\/wp-content\/uploads\/sites\/4\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-ok.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-713\" src=\"https:\/\/www.hwlegend.tech\/overclock\/wp-content\/uploads\/sites\/4\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-ok-1024x496.jpg\" alt=\"\" width=\"1024\" height=\"496\" srcset=\"https:\/\/www.hwlegend.tech\/overclock\/wp-content\/uploads\/sites\/4\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-ok-1024x496.jpg 1024w, https:\/\/www.hwlegend.tech\/overclock\/wp-content\/uploads\/sites\/4\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-ok-300x145.jpg 300w, https:\/\/www.hwlegend.tech\/overclock\/wp-content\/uploads\/sites\/4\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-ok-768x372.jpg 768w, https:\/\/www.hwlegend.tech\/overclock\/wp-content\/uploads\/sites\/4\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-ok.jpg 1410w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Per ottenere tale risultato \u00e8 necessario intervenire sullo Shading Rate, ovvero numero di operazioni di ombreggiatura svolte per ciascun pixel. Come \u00e8 facile intuire, un valore di ombreggiatura pi\u00f9 alto sar\u00e0 in grado di restituire una qualit\u00e0 dell&#8217;immagine migliore a discapito chiaramente del carico di lavoro della scheda video, di conseguenza un valore pi\u00f9 basso di ombreggiatura andr\u00e0 di fatto a migliora le performance riducendo per\u00f2 la qualit\u00e0 visiva della stessa immagine.<\/p>\n<p>Grazie al Variable-Rate Shading sar\u00e0 possibile variare il tasso di ombreggiatura all\u2019interno di un singolo frame, andando di fatto a poter scegliere quali parti dell&#8217;immagine assegnare un valore pi\u00f9 basso di ombreggiatura. In questa maniera, le parti pi\u00f9 lontane dalla vista del giocatore potranno ottenere un valore pi\u00f9 basso di ombreggiatura, andando di fatto ad ottenere framerate migliori impattando il meno possibile sulla qualit\u00e0 grafica.<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-135190\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-1-1024x576.png\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/p>\n<p style=\"text-align: center\"><span style=\"color: #0000ff\"><strong><span class=\"tlid-translation translation\" lang=\"it\"><span class=\"\" title=\"\">Schermata di prova delle funzionalit\u00e0 di 3DMark VRS con VRS attivo<\/span><\/span><\/strong><\/span><\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-135191\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-2-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/p>\n<p style=\"text-align: center\"><span style=\"color: #0000ff\"><strong><span class=\"tlid-translation translation\" lang=\"it\"><span class=\"\" title=\"\">Schermata di prova delle funzionalit\u00e0 di 3DMark VRS con VRS disattivato<\/span><\/span><\/strong><\/span><\/p>\n<p>Il nuovo test Variable-Rate Shading del 3DMark \u00e8 appositamente pensato per paragonare le differenze prestazionali e la qualit\u00e0 dell\u2019immagine abilitando e disabilitando il VRS. Il test riporta il frame rate medio per ogni passaggio e calcola le differenze prestazionali ottenute abilitando il Variable-Rate Shading. Sar\u00e0 inoltre possibile cambiare le impostazioni VRS durante il test e di esportare dei frame a scopo comparativo. ll test presenta una scena ambientata in una foresta con delle lanterne fluttuanti.<\/p>\n<p>Grazie al Variable-Rate Shading pu\u00f2 essere applicata a un blocco di pixel, una singola operazione di ombreggiatura di un pixel. In sostanza \u00e8 possibile per esempio renderizzare un blocco da 4\u00d74 in una singola operazione piuttosto che svolgerne 16 diverse.<\/p>\n<p>Durante il test del Variable-Rate Shading il valore di ombreggiatura varia con la distanza della videocamera quando il VRS \u00e8 abilitato. 4\u00d74 per gli oggetti pi\u00f9 lontani, aree blu, 2\u00d72 per la geometria a media distanza aree in verde e 1\u00d71 per gli oggetti in primo piano pi\u00f9 vicini.<\/p>\n<p><a href=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-135192\" src=\"https:\/\/www.hwlegend.tech\/wp-content\/uploads\/2019\/07\/Il-26-agosto-sar\u00e0-rilasciato-per-il-3DMark-il-nuovo-test-del-Variable-Rate-Shading-3-1024x576.png\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/p>\n<p style=\"text-align: center\"><span style=\"color: #0000ff\"><strong>Schermata di prova delle funzionalit\u00e0 di 3DMark VRS che mostra dove vengono utilizzate le diverse sfumature di ombreggiatura<\/strong><\/span><\/p>\n<p>Il Variable-Rate Shading arriver\u00e0 sul 3DMark il 26 agosto tramite un update gratuito per chi gi\u00e0 possiede il 3DMark Advanced e Professional. Buon divertimento con le vostre schede video!<\/p>\n<hr \/>\n<p style=\"text-align: center\"><strong>HW Legend Overclock Staff<\/strong><\/p>\n<div class=\"gsp_post_data\" \r\n\t            data-post_type=\"post\" \r\n\t            data-cat=\"news\" \r\n\t            data-modified=\"120\"\r\n\t            data-created=\"1563912338\"\r\n\t            data-title=\"Sar\u00e0 rilasciato il 26 agosto per il 3DMark il nuovo test del Variable-Rate Shading\" \r\n\t            data-home=\"https:\/\/www.hwlegend.tech\/overclock\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Al benchmark 3DMark, il giorno 26 agosto 2019 sar\u00e0 rilasciato un nuovo test che riguarda il Variable-Rate Shading (VRS), una funzionalit\u00e0 presente nelle liberie DirectX 12, in grado di migliorare le performance complessive dell&#8217;immagine semplicemente riducendo il dettaglio in alcune sue parti, senza che queste comunque ne risentano in maniera eccessiva. Il 26 agosto sar\u00e0 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":716,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"class_list":["post-708","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sar\u00e0 rilasciato il 26 agosto per il 3DMark il nuovo test del Variable-Rate Shading - HW Legend Overclock<\/title>\n<meta name=\"description\" content=\"Al 3DMark, il giorno 26 agosto 2019 sar\u00e0 rilasciato un nuovo test che riguarda il Variable-Rate Shading (VRS), una funzionalit\u00e0 presente nelle DirectX 12.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hwlegend.tech\/overclock\/varie\/news\/sara-rilasciato-il-26-agosto-per-il-3dmark-il-nuovo-test-del-variable-rate-shading\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sar\u00e0 rilasciato il 26 agosto per il 3DMark il nuovo test del Variable-Rate Shading - HW Legend Overclock\" \/>\n<meta property=\"og:description\" content=\"Al 3DMark, il giorno 26 agosto 2019 sar\u00e0 rilasciato un nuovo test che riguarda il Variable-Rate Shading (VRS), una funzionalit\u00e0 presente nelle DirectX 12.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.hwlegend.tech\/overclock\/varie\/news\/sara-rilasciato-il-26-agosto-per-il-3dmark-il-nuovo-test-del-variable-rate-shading\/\" \/>\n<meta property=\"og:site_name\" content=\"HW Legend Overclock\" \/>\n<meta property=\"article:published_time\" content=\"2019-07-23T18:05:38+00:00\" \/>\n<meta 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